[KMSDRM] Remove unneeded function calls and improve comments for future reference.

This commit is contained in:
Vanfanel 2021-03-17 14:40:41 +01:00 committed by Sam Lantinga
parent db2ad6fa73
commit 7d1b9c9f15
1 changed files with 18 additions and 18 deletions

View File

@ -1087,14 +1087,10 @@ KMSDRM_DestroyWindow(_THIS, SDL_Window *window)
/* Destroy GBM surface and buffers. */ /* Destroy GBM surface and buffers. */
KMSDRM_DestroySurfaces(_this, window); KMSDRM_DestroySurfaces(_this, window);
/* Unload EGL library. */ /* Unload EGL/GL library and free egl_data. */
if (_this->egl_data) { if (_this->egl_data) {
SDL_EGL_UnloadLibrary(_this); SDL_EGL_UnloadLibrary(_this);
} _this->gl_config.driver_loaded = 0;
/* Unload GL library. */
if (_this->gl_config.driver_loaded) {
SDL_GL_UnloadLibrary();
} }
/* Free display plane, and destroy GBM device. */ /* Free display plane, and destroy GBM device. */
@ -1164,12 +1160,17 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
if (!(dispdata->gbm_init)) { if (!(dispdata->gbm_init)) {
/* In order for the GL_CreateRenderer() and GL_LoadFunctions() calls /* After SDL_CreateWindow, most SDL2 programs will do SDL_CreateRenderer(),
in SDL_CreateWindow succeed (no doing so causes a windo re-creation), which will in turn call GL_CreateRenderer() or GLES2_CreateRenderer().
At the end of this block, we must have: In order for the GL_CreateRenderer() or GLES2_CreateRenderer() call to
-Marked the window as being OPENGL succeed without an unnecessary window re-creation, we must:
-Loaded the GL library (which can't be loaded until the GBM -Mark the window as being OPENGL
device has been created) because SDL_EGL_Library() function uses it. -Load the GL library (which can't be done until the GBM device has been
created, so we have to do it here instead of doing it on VideoInit())
and mark it as loaded by setting gl_config.driver_loaded to 1.
So if you ever see KMSDRM_CreateWindow() to be called two times in tests,
don't be shy to debug GL_CreateRenderer() or GLES2_CreateRenderer()
to find out why!
*/ */
/* Maybe you didn't ask for an OPENGL window, but that's what you will get. /* Maybe you didn't ask for an OPENGL window, but that's what you will get.
@ -1185,18 +1186,17 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
/* Manually load the GL library. KMSDRM_EGL_LoadLibrary() has already /* Manually load the GL library. KMSDRM_EGL_LoadLibrary() has already
been called by SDL_CreateWindow() but we don't do anything there, been called by SDL_CreateWindow() but we don't do anything there,
precisely to be able to load it here. out KMSDRM_EGL_LoadLibrary() is a dummy precisely to be able to load it here.
If we let SDL_CreateWindow() load the lib, it will be loaded If we let SDL_CreateWindow() load the lib, it would be loaded
before we call KMSDRM_GBMInit(), causing GLES programs to fail. */ before we call KMSDRM_GBMInit(), causing all GLES programs to fail. */
if (!_this->egl_data) { if (!_this->egl_data) {
egl_display = (NativeDisplayType)((SDL_VideoData *)_this->driverdata)->gbm_dev; egl_display = (NativeDisplayType)((SDL_VideoData *)_this->driverdata)->gbm_dev;
if (SDL_EGL_LoadLibrary(_this, NULL, egl_display, EGL_PLATFORM_GBM_MESA)) { if (SDL_EGL_LoadLibrary(_this, NULL, egl_display, EGL_PLATFORM_GBM_MESA)) {
goto cleanup; goto cleanup;
} }
if (SDL_GL_LoadLibrary(NULL) < 0) { _this->gl_config.driver_loaded = 1;
goto cleanup;
}
} }
/* Create the cursor BO for the display of this window, /* Create the cursor BO for the display of this window,