Fix memory leak when destroying texture

This commit is contained in:
Francisco Javier Trujillo Mata 2022-08-14 12:15:55 +02:00 committed by Ryan C. Gordon
parent 5b4b4fa1ff
commit 7d5ccae22d
1 changed files with 11 additions and 0 deletions

View File

@ -678,9 +678,20 @@ static void
PS2_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GSTEXTURE *ps2_texture = (GSTEXTURE *) texture->driverdata;
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
if (data == 0)
return;
if(ps2_texture == 0)
return;
// Free from vram
gsKit_TexManager_free(data->gsGlobal, ps2_texture);
SDL_free(ps2_texture->Mem);
SDL_free(ps2_texture);
texture->driverdata = NULL;
}
static void