mirror of https://github.com/encounter/SDL.git
ISO C90 fixes
This commit is contained in:
parent
0de7b0eca0
commit
7d89f09f74
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@ -87,8 +87,8 @@ VITAAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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}
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if(this->spec.freq < 48000) {
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port = SCE_AUDIO_OUT_PORT_TYPE_BGM;
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}
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port = SCE_AUDIO_OUT_PORT_TYPE_BGM;
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}
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this->hidden->channel = sceAudioOutOpenPort(port, this->spec.samples, this->spec.freq, format);
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if (this->hidden->channel < 0) {
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@ -590,20 +590,22 @@ SDL_RWFromFile(const char *file, const char *mode)
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rwops->close = windows_file_close;
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rwops->type = SDL_RWOPS_WINFILE;
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#elif defined(__VITA__)
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/* Try to open the file on the filesystem first */
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FILE *fp = fopen(file, mode);
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if (fp) {
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return SDL_RWFromFP(fp, 1);
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} else {
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/* Try opening it from app0:/ container if it's a relative path */
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char path[4096];
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SDL_snprintf(path, 4096, "app0:/%s", file);
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fp = fopen(path, mode);
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if (fp) {
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return SDL_RWFromFP(fp, 1);
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}
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{
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/* Try to open the file on the filesystem first */
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FILE *fp = fopen(file, mode);
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if (fp) {
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return SDL_RWFromFP(fp, 1);
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} else {
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/* Try opening it from app0:/ container if it's a relative path */
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char path[4096];
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SDL_snprintf(path, 4096, "app0:/%s", file);
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fp = fopen(path, mode);
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if (fp) {
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return SDL_RWFromFP(fp, 1);
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}
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}
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SDL_SetError("Couldn't open %s", file);
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}
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SDL_SetError("Couldn't open %s", file);
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#elif HAVE_STDIO_H
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{
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#ifdef __APPLE__
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@ -67,10 +67,10 @@ static point c = { 128, 32767 };
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static point d = { 128, 32767 };
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/* simple linear interpolation between two points */
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static SDL_INLINE void lerp (point *dest, point *a, point *b, float t)
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static SDL_INLINE void lerp (point *dest, point *first, point *second, float t)
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{
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dest->x = a->x + (b->x - a->x)*t;
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dest->y = a->y + (b->y - a->y)*t;
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dest->x = first->x + (second->x - first->x) * t;
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dest->y = first->y + (second->y - first->y) * t;
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}
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/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
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@ -93,6 +93,7 @@ static int calc_bezier_y(float t)
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int VITA_JoystickInit(void)
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{
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int i;
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SceCtrlPortInfo myPortInfo;
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/* Setup input */
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sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG_WIDE);
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@ -106,27 +107,26 @@ int VITA_JoystickInit(void)
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analog_map[127-i] = -1 * analog_map[i+128];
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}
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SceCtrlPortInfo myPortInfo;
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// Assume we have at least one controller, even when nothing is paired
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// This way the user can jump in, pair a controller
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// and control things immediately even if it is paired
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// after the app has already started.
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// Assume we have at least one controller, even when nothing is paired
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// This way the user can jump in, pair a controller
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// and control things immediately even if it is paired
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// after the app has already started.
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SDL_numjoysticks = 1;
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SDL_numjoysticks = 1;
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// How many additional paired controllers are there?
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sceCtrlGetControllerPortInfo(&myPortInfo);
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//How many additional paired controllers are there?
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sceCtrlGetControllerPortInfo(&myPortInfo);
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//On Vita TV, port 0 and 1 are the same controller
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//and that is the first one, so start at port 2
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for (i=2; i<=4; i++)
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{
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if (myPortInfo.port[i]!=SCE_CTRL_TYPE_UNPAIRED)
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{
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SDL_numjoysticks++;
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}
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}
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return SDL_numjoysticks;
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// On Vita TV, port 0 and 1 are the same controller
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// and that is the first one, so start at port 2
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for (i=2; i<=4; i++)
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{
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if (myPortInfo.port[i]!=SCE_CTRL_TYPE_UNPAIRED)
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{
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SDL_numjoysticks++;
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}
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}
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return SDL_numjoysticks;
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}
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int VITA_JoystickGetCount()
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@ -470,12 +470,14 @@ VITA_GXM_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const S
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static int
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VITA_GXM_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
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{
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int color;
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color_vertex *vertices;
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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cmd->data.draw.count = count;
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int color = data->drawstate.color;
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color = data->drawstate.color;
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color_vertex *vertices = (color_vertex *)pool_memalign(
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vertices = (color_vertex *)pool_memalign(
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data,
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4 * count * sizeof(color_vertex), // 4 vertices * count
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sizeof(color_vertex));
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@ -532,12 +534,13 @@ static int
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VITA_GXM_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect)
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{
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texture_vertex *vertices;
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float u0, v0, u1, v1;
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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cmd->data.draw.count = 1;
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texture_vertex *vertices = (texture_vertex *)pool_memalign(
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vertices = (texture_vertex *)pool_memalign(
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data,
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4 * sizeof(texture_vertex), // 4 vertices
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sizeof(texture_vertex));
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@ -545,10 +548,10 @@ VITA_GXM_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture
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cmd->data.draw.first = (size_t)vertices;
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cmd->data.draw.texture = texture;
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const float u0 = (float)srcrect->x / (float)texture->w;
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const float v0 = (float)srcrect->y / (float)texture->h;
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const float u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
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const float v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
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u0 = (float)srcrect->x / (float)texture->w;
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v0 = (float)srcrect->y / (float)texture->h;
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u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
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v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
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vertices[0].x = dstrect->x;
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vertices[0].y = dstrect->y;
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@ -582,11 +585,23 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
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const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
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{
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texture_vertex *vertices;
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float u0, v0, u1, v1;
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float s, c;
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float cw, sw, ch, sh;
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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const float centerx = center->x;
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const float centery = center->y;
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const float x = dstrect->x + centerx;
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const float y = dstrect->y + centery;
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const float width = dstrect->w - centerx;
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const float height = dstrect->h - centery;
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cmd->data.draw.count = 1;
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texture_vertex *vertices = (texture_vertex *)pool_memalign(
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vertices = (texture_vertex *)pool_memalign(
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data,
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4 * sizeof(texture_vertex), // 4 vertices
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sizeof(texture_vertex));
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@ -594,10 +609,10 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
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cmd->data.draw.first = (size_t)vertices;
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cmd->data.draw.texture = texture;
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float u0 = (float)srcrect->x / (float)texture->w;
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float v0 = (float)srcrect->y / (float)texture->h;
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float u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
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float v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
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u0 = (float)srcrect->x / (float)texture->w;
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v0 = (float)srcrect->y / (float)texture->h;
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u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
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v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
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if (flip & SDL_FLIP_VERTICAL) {
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Swap(&v0, &v1);
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@ -607,20 +622,13 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
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Swap(&u0, &u1);
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}
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const float centerx = center->x;
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const float centery = center->y;
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const float x = dstrect->x + centerx;
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const float y = dstrect->y + centery;
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const float width = dstrect->w - centerx;
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const float height = dstrect->h - centery;
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float s, c;
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MathSincos(degToRad(angle), &s, &c);
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const float cw = c * width;
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const float sw = s * width;
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const float ch = c * height;
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const float sh = s * height;
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cw = c * width;
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sw = s * width;
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ch = c * height;
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sh = s * height;
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vertices[0].x = x - cw + sh;
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vertices[0].y = y - sw - ch;
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@ -654,9 +662,11 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
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static int
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VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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{
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void *color_buffer;
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float clear_color[4];
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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float clear_color[4];
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clear_color[0] = (cmd->data.color.r)/255.0f;
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clear_color[1] = (cmd->data.color.g)/255.0f;
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clear_color[2] = (cmd->data.color.b)/255.0f;
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@ -669,7 +679,6 @@ VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
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sceGxmSetFragmentProgram(data->gxm_context, data->clearFragmentProgram);
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// set the clear color
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void *color_buffer;
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sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &color_buffer);
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sceGxmSetUniformDataF(color_buffer, data->clearClearColorParam, 0, 4, clear_color);
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@ -726,6 +735,7 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
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SceGxmVertexProgram *vertex_program;
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SDL_bool matrix_updated = SDL_FALSE;
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SDL_bool program_updated = SDL_FALSE;
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Uint32 texture_color;
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Uint8 r, g, b, a;
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r = cmd->data.draw.r;
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@ -802,7 +812,7 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
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program_updated = SDL_TRUE;
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}
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Uint32 texture_color = ((a << 24) | (b << 16) | (g << 8) | r);
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texture_color = ((a << 24) | (b << 16) | (g << 8) | r);
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if (program_updated || matrix_updated) {
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if (data->drawstate.fragment_program == data->textureFragmentProgram) {
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@ -811,13 +821,14 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
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sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix);
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} else if (data->drawstate.fragment_program == data->textureTintFragmentProgram) {
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void *vertex_wvp_buffer;
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void *texture_tint_color_buffer;
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float *tint_color;
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sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertex_wvp_buffer);
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sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix);
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void *texture_tint_color_buffer;
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sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer);
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float *tint_color = pool_memalign(
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tint_color = pool_memalign(
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data,
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4 * sizeof(float), // RGBA
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sizeof(float)
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@ -837,9 +848,10 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
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} else {
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if (data->drawstate.fragment_program == data->textureTintFragmentProgram && data->drawstate.texture_color != texture_color) {
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void *texture_tint_color_buffer;
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float *tint_color;
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sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer);
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float *tint_color = pool_memalign(
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tint_color = pool_memalign(
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data,
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4 * sizeof(float), // RGBA
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sizeof(float)
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@ -879,8 +891,8 @@ SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
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static int
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VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
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{
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StartDrawing(renderer);
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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StartDrawing(renderer);
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data->drawstate.target = renderer->target;
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if (!data->drawstate.target) {
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@ -963,13 +975,16 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
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void read_pixels(int x, int y, size_t width, size_t height, void *data) {
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SceDisplayFrameBuf pParam;
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int i, j;
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Uint32 *out32;
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Uint32 *in32;
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pParam.size = sizeof(SceDisplayFrameBuf);
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sceDisplayGetFrameBuf(&pParam, SCE_DISPLAY_SETBUF_NEXTFRAME);
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int i, j;
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Uint32 *out32 = (Uint32 *)data;
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Uint32 *in32 = (Uint32 *)pParam.base;
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out32 = (Uint32 *)data;
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in32 = (Uint32 *)pParam.base;
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in32 += (x + y * pParam.pitch);
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@ -986,11 +1001,6 @@ static int
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VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
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Uint32 pixel_format, void *pixels, int pitch)
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{
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// TODO: read from texture rendertarget. Although no-one sane should do it.
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if (renderer->target) {
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return SDL_Unsupported();
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}
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Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
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size_t buflen;
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void *temp_pixels;
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@ -999,6 +1009,12 @@ VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
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int w, h, length, rows;
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int status;
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// TODO: read from texture rendertarget. Although no-one sane should do it.
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if (renderer->target) {
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return SDL_Unsupported();
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}
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temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
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buflen = rect->h * temp_pitch;
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if (buflen == 0) {
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@ -1047,14 +1063,10 @@ static void
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VITA_GXM_RenderPresent(SDL_Renderer *renderer)
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{
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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// sceGxmFinish(data->gxm_context);
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SceCommonDialogUpdateParam updateParam;
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data->displayData.address = data->displayBufferData[data->backBufferIndex];
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SceCommonDialogUpdateParam updateParam;
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SDL_memset(&updateParam, 0, sizeof(updateParam));
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updateParam.renderTarget.colorFormat = VITA_GXM_COLOR_FORMAT;
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@ -71,8 +71,8 @@ init_orthographic_matrix(float *m, float left, float right, float bottom, float
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static void *
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patcher_host_alloc(void *user_data, unsigned int size)
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{
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(void)user_data;
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void *mem = SDL_malloc(size);
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(void)user_data;
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return mem;
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}
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@ -222,6 +222,7 @@ make_fragment_programs(VITA_GXM_RenderData *data, fragment_programs *out,
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static void
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set_stencil_mask(VITA_GXM_RenderData *data, float x, float y, float w, float h)
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{
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void *vertexDefaultBuffer;
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color_vertex *vertices = (color_vertex *)pool_memalign(
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data,
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4 * sizeof(color_vertex), // 4 vertices
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@ -253,7 +254,6 @@ set_stencil_mask(VITA_GXM_RenderData *data, float x, float y, float w, float h)
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sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
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sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
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void *vertexDefaultBuffer;
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sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
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sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
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@ -324,6 +324,84 @@ gxm_init(SDL_Renderer *renderer)
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{
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unsigned int i, x, y;
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int err;
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void *vdmRingBuffer;
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void *vertexRingBuffer;
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void *fragmentRingBuffer;
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unsigned int fragmentUsseRingBufferOffset;
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void *fragmentUsseRingBuffer;
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unsigned int patcherVertexUsseOffset;
|
||||
unsigned int patcherFragmentUsseOffset;
|
||||
void *patcherBuffer;
|
||||
void *patcherVertexUsse;
|
||||
void *patcherFragmentUsse;
|
||||
|
||||
SceGxmRenderTargetParams renderTargetParams;
|
||||
SceGxmShaderPatcherParams patcherParams;
|
||||
|
||||
// compute the memory footprint of the depth buffer
|
||||
const unsigned int alignedWidth = ALIGN(VITA_GXM_SCREEN_WIDTH, SCE_GXM_TILE_SIZEX);
|
||||
const unsigned int alignedHeight = ALIGN(VITA_GXM_SCREEN_HEIGHT, SCE_GXM_TILE_SIZEY);
|
||||
|
||||
unsigned int sampleCount = alignedWidth * alignedHeight;
|
||||
unsigned int depthStrideInSamples = alignedWidth;
|
||||
|
||||
// set buffer sizes for this sample
|
||||
const unsigned int patcherBufferSize = 64*1024;
|
||||
const unsigned int patcherVertexUsseSize = 64*1024;
|
||||
const unsigned int patcherFragmentUsseSize = 64*1024;
|
||||
|
||||
// Fill SceGxmBlendInfo
|
||||
static const SceGxmBlendInfo blend_info_none = {
|
||||
.colorFunc = SCE_GXM_BLEND_FUNC_NONE,
|
||||
.alphaFunc = SCE_GXM_BLEND_FUNC_NONE,
|
||||
.colorSrc = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.colorDst = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.alphaDst = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.colorMask = SCE_GXM_COLOR_MASK_ALL
|
||||
};
|
||||
|
||||
static const SceGxmBlendInfo blend_info_blend = {
|
||||
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
|
||||
.colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.alphaSrc = SCE_GXM_BLEND_FACTOR_ONE,
|
||||
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.colorMask = SCE_GXM_COLOR_MASK_ALL
|
||||
};
|
||||
|
||||
static const SceGxmBlendInfo blend_info_add = {
|
||||
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
|
||||
.colorDst = SCE_GXM_BLEND_FACTOR_ONE,
|
||||
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE,
|
||||
.colorMask = SCE_GXM_COLOR_MASK_ALL
|
||||
};
|
||||
|
||||
static const SceGxmBlendInfo blend_info_mod = {
|
||||
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
|
||||
.colorSrc = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.colorDst = SCE_GXM_BLEND_FACTOR_SRC_COLOR,
|
||||
|
||||
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE,
|
||||
.colorMask = SCE_GXM_COLOR_MASK_ALL
|
||||
};
|
||||
|
||||
static const SceGxmBlendInfo blend_info_mul = {
|
||||
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.colorSrc = SCE_GXM_BLEND_FACTOR_DST_COLOR,
|
||||
.colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.alphaSrc = SCE_GXM_BLEND_FACTOR_DST_ALPHA,
|
||||
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.colorMask = SCE_GXM_COLOR_MASK_ALL
|
||||
};
|
||||
|
||||
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
|
||||
|
||||
|
@ -343,29 +421,28 @@ gxm_init(SDL_Renderer *renderer)
|
|||
}
|
||||
|
||||
// allocate ring buffer memory using default sizes
|
||||
void *vdmRingBuffer = mem_gpu_alloc(
|
||||
vdmRingBuffer = mem_gpu_alloc(
|
||||
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
|
||||
SCE_GXM_DEFAULT_VDM_RING_BUFFER_SIZE,
|
||||
4,
|
||||
SCE_GXM_MEMORY_ATTRIB_READ,
|
||||
&data->vdmRingBufferUid);
|
||||
|
||||
void *vertexRingBuffer = mem_gpu_alloc(
|
||||
vertexRingBuffer = mem_gpu_alloc(
|
||||
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
|
||||
SCE_GXM_DEFAULT_VERTEX_RING_BUFFER_SIZE,
|
||||
4,
|
||||
SCE_GXM_MEMORY_ATTRIB_READ,
|
||||
&data->vertexRingBufferUid);
|
||||
|
||||
void *fragmentRingBuffer = mem_gpu_alloc(
|
||||
fragmentRingBuffer = mem_gpu_alloc(
|
||||
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
|
||||
SCE_GXM_DEFAULT_FRAGMENT_RING_BUFFER_SIZE,
|
||||
4,
|
||||
SCE_GXM_MEMORY_ATTRIB_READ,
|
||||
&data->fragmentRingBufferUid);
|
||||
|
||||
unsigned int fragmentUsseRingBufferOffset;
|
||||
void *fragmentUsseRingBuffer = mem_fragment_usse_alloc(
|
||||
fragmentUsseRingBuffer = mem_fragment_usse_alloc(
|
||||
SCE_GXM_DEFAULT_FRAGMENT_USSE_RING_BUFFER_SIZE,
|
||||
&data->fragmentUsseRingBufferUid,
|
||||
&fragmentUsseRingBufferOffset);
|
||||
|
@ -390,7 +467,6 @@ gxm_init(SDL_Renderer *renderer)
|
|||
}
|
||||
|
||||
// set up parameters
|
||||
SceGxmRenderTargetParams renderTargetParams;
|
||||
SDL_memset(&renderTargetParams, 0, sizeof(SceGxmRenderTargetParams));
|
||||
renderTargetParams.flags = 0;
|
||||
renderTargetParams.width = VITA_GXM_SCREEN_WIDTH;
|
||||
|
@ -454,12 +530,6 @@ gxm_init(SDL_Renderer *renderer)
|
|||
|
||||
}
|
||||
|
||||
// compute the memory footprint of the depth buffer
|
||||
const unsigned int alignedWidth = ALIGN(VITA_GXM_SCREEN_WIDTH, SCE_GXM_TILE_SIZEX);
|
||||
const unsigned int alignedHeight = ALIGN(VITA_GXM_SCREEN_HEIGHT, SCE_GXM_TILE_SIZEY);
|
||||
|
||||
unsigned int sampleCount = alignedWidth * alignedHeight;
|
||||
unsigned int depthStrideInSamples = alignedWidth;
|
||||
|
||||
// allocate the depth buffer
|
||||
data->depthBufferData = mem_gpu_alloc(
|
||||
|
@ -500,33 +570,26 @@ gxm_init(SDL_Renderer *renderer)
|
|||
0xFF,
|
||||
0xFF);
|
||||
|
||||
// set buffer sizes for this sample
|
||||
const unsigned int patcherBufferSize = 64*1024;
|
||||
const unsigned int patcherVertexUsseSize = 64*1024;
|
||||
const unsigned int patcherFragmentUsseSize = 64*1024;
|
||||
|
||||
// allocate memory for buffers and USSE code
|
||||
void *patcherBuffer = mem_gpu_alloc(
|
||||
patcherBuffer = mem_gpu_alloc(
|
||||
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
|
||||
patcherBufferSize,
|
||||
4,
|
||||
SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
|
||||
&data->patcherBufferUid);
|
||||
|
||||
unsigned int patcherVertexUsseOffset;
|
||||
void *patcherVertexUsse = mem_vertex_usse_alloc(
|
||||
patcherVertexUsse = mem_vertex_usse_alloc(
|
||||
patcherVertexUsseSize,
|
||||
&data->patcherVertexUsseUid,
|
||||
&patcherVertexUsseOffset);
|
||||
|
||||
unsigned int patcherFragmentUsseOffset;
|
||||
void *patcherFragmentUsse = mem_fragment_usse_alloc(
|
||||
patcherFragmentUsse = mem_fragment_usse_alloc(
|
||||
patcherFragmentUsseSize,
|
||||
&data->patcherFragmentUsseUid,
|
||||
&patcherFragmentUsseOffset);
|
||||
|
||||
// create a shader patcher
|
||||
SceGxmShaderPatcherParams patcherParams;
|
||||
SDL_memset(&patcherParams, 0, sizeof(SceGxmShaderPatcherParams));
|
||||
patcherParams.userData = NULL;
|
||||
patcherParams.hostAllocCallback = &patcher_host_alloc;
|
||||
|
@ -639,111 +702,61 @@ gxm_init(SDL_Renderer *renderer)
|
|||
return err;
|
||||
}
|
||||
|
||||
// Fill SceGxmBlendInfo
|
||||
static const SceGxmBlendInfo blend_info_none = {
|
||||
.colorFunc = SCE_GXM_BLEND_FUNC_NONE,
|
||||
.alphaFunc = SCE_GXM_BLEND_FUNC_NONE,
|
||||
.colorSrc = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.colorDst = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.alphaDst = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.colorMask = SCE_GXM_COLOR_MASK_ALL
|
||||
};
|
||||
|
||||
static const SceGxmBlendInfo blend_info_blend = {
|
||||
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
|
||||
.colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.alphaSrc = SCE_GXM_BLEND_FACTOR_ONE,
|
||||
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.colorMask = SCE_GXM_COLOR_MASK_ALL
|
||||
};
|
||||
{
|
||||
// get attributes by name to create vertex format bindings
|
||||
const SceGxmProgramParameter *paramClearPositionAttribute = sceGxmProgramFindParameterByName(clearVertexProgramGxp, "aPosition");
|
||||
|
||||
static const SceGxmBlendInfo blend_info_add = {
|
||||
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
|
||||
.colorDst = SCE_GXM_BLEND_FACTOR_ONE,
|
||||
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE,
|
||||
.colorMask = SCE_GXM_COLOR_MASK_ALL
|
||||
};
|
||||
// create clear vertex format
|
||||
SceGxmVertexAttribute clearVertexAttributes[1];
|
||||
SceGxmVertexStream clearVertexStreams[1];
|
||||
clearVertexAttributes[0].streamIndex = 0;
|
||||
clearVertexAttributes[0].offset = 0;
|
||||
clearVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
|
||||
clearVertexAttributes[0].componentCount = 2;
|
||||
clearVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramClearPositionAttribute);
|
||||
clearVertexStreams[0].stride = sizeof(clear_vertex);
|
||||
clearVertexStreams[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
|
||||
|
||||
static const SceGxmBlendInfo blend_info_mod = {
|
||||
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
// create clear programs
|
||||
err = sceGxmShaderPatcherCreateVertexProgram(
|
||||
data->shaderPatcher,
|
||||
data->clearVertexProgramId,
|
||||
clearVertexAttributes,
|
||||
1,
|
||||
clearVertexStreams,
|
||||
1,
|
||||
&data->clearVertexProgram
|
||||
);
|
||||
if (err != SCE_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (clear vertex) failed: %d\n", err);
|
||||
return err;
|
||||
}
|
||||
|
||||
.colorSrc = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.colorDst = SCE_GXM_BLEND_FACTOR_SRC_COLOR,
|
||||
err = sceGxmShaderPatcherCreateFragmentProgram(
|
||||
data->shaderPatcher,
|
||||
data->clearFragmentProgramId,
|
||||
SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
|
||||
0,
|
||||
NULL,
|
||||
clearVertexProgramGxp,
|
||||
&data->clearFragmentProgram
|
||||
);
|
||||
if (err != SCE_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (clear fragment) failed: %d\n", err);
|
||||
return err;
|
||||
}
|
||||
|
||||
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
|
||||
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE,
|
||||
.colorMask = SCE_GXM_COLOR_MASK_ALL
|
||||
};
|
||||
|
||||
static const SceGxmBlendInfo blend_info_mul = {
|
||||
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
|
||||
.colorSrc = SCE_GXM_BLEND_FACTOR_DST_COLOR,
|
||||
.colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.alphaSrc = SCE_GXM_BLEND_FACTOR_DST_ALPHA,
|
||||
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.colorMask = SCE_GXM_COLOR_MASK_ALL
|
||||
};
|
||||
|
||||
// get attributes by name to create vertex format bindings
|
||||
const SceGxmProgramParameter *paramClearPositionAttribute = sceGxmProgramFindParameterByName(clearVertexProgramGxp, "aPosition");
|
||||
|
||||
// create clear vertex format
|
||||
SceGxmVertexAttribute clearVertexAttributes[1];
|
||||
SceGxmVertexStream clearVertexStreams[1];
|
||||
clearVertexAttributes[0].streamIndex = 0;
|
||||
clearVertexAttributes[0].offset = 0;
|
||||
clearVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
|
||||
clearVertexAttributes[0].componentCount = 2;
|
||||
clearVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramClearPositionAttribute);
|
||||
clearVertexStreams[0].stride = sizeof(clear_vertex);
|
||||
clearVertexStreams[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
|
||||
|
||||
// create clear programs
|
||||
err = sceGxmShaderPatcherCreateVertexProgram(
|
||||
data->shaderPatcher,
|
||||
data->clearVertexProgramId,
|
||||
clearVertexAttributes,
|
||||
1,
|
||||
clearVertexStreams,
|
||||
1,
|
||||
&data->clearVertexProgram
|
||||
);
|
||||
if (err != SCE_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (clear vertex) failed: %d\n", err);
|
||||
return err;
|
||||
// create the clear triangle vertex/index data
|
||||
data->clearVertices = (clear_vertex *)mem_gpu_alloc(
|
||||
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
|
||||
3*sizeof(clear_vertex),
|
||||
4,
|
||||
SCE_GXM_MEMORY_ATTRIB_READ,
|
||||
&data->clearVerticesUid
|
||||
);
|
||||
}
|
||||
|
||||
err = sceGxmShaderPatcherCreateFragmentProgram(
|
||||
data->shaderPatcher,
|
||||
data->clearFragmentProgramId,
|
||||
SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
|
||||
0,
|
||||
NULL,
|
||||
clearVertexProgramGxp,
|
||||
&data->clearFragmentProgram
|
||||
);
|
||||
if (err != SCE_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (clear fragment) failed: %d\n", err);
|
||||
return err;
|
||||
}
|
||||
|
||||
// create the clear triangle vertex/index data
|
||||
data->clearVertices = (clear_vertex *)mem_gpu_alloc(
|
||||
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
|
||||
3*sizeof(clear_vertex),
|
||||
4,
|
||||
SCE_GXM_MEMORY_ATTRIB_READ,
|
||||
&data->clearVerticesUid
|
||||
);
|
||||
|
||||
// Allocate a 64k * 2 bytes = 128 KiB buffer and store all possible
|
||||
// 16-bit indices in linear ascending order, so we can use this for
|
||||
// all drawing operations where we don't want to use indexing.
|
||||
|
@ -755,7 +768,7 @@ gxm_init(SDL_Renderer *renderer)
|
|||
&data->linearIndicesUid
|
||||
);
|
||||
|
||||
for (uint32_t i=0; i<=UINT16_MAX; ++i)
|
||||
for (i = 0; i <= UINT16_MAX; ++i)
|
||||
{
|
||||
data->linearIndices[i] = i;
|
||||
}
|
||||
|
@ -767,79 +780,86 @@ gxm_init(SDL_Renderer *renderer)
|
|||
data->clearVertices[2].x = -1.0f;
|
||||
data->clearVertices[2].y = 3.0f;
|
||||
|
||||
const SceGxmProgramParameter *paramColorPositionAttribute = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "aPosition");
|
||||
{
|
||||
const SceGxmProgramParameter *paramColorPositionAttribute = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "aPosition");
|
||||
|
||||
const SceGxmProgramParameter *paramColorColorAttribute = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "aColor");
|
||||
const SceGxmProgramParameter *paramColorColorAttribute = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "aColor");
|
||||
|
||||
// create color vertex format
|
||||
SceGxmVertexAttribute colorVertexAttributes[2];
|
||||
SceGxmVertexStream colorVertexStreams[1];
|
||||
/* x,y,z: 3 float 32 bits */
|
||||
colorVertexAttributes[0].streamIndex = 0;
|
||||
colorVertexAttributes[0].offset = 0;
|
||||
colorVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
|
||||
colorVertexAttributes[0].componentCount = 3; // (x, y, z)
|
||||
colorVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramColorPositionAttribute);
|
||||
/* color: 4 unsigned char = 32 bits */
|
||||
colorVertexAttributes[1].streamIndex = 0;
|
||||
colorVertexAttributes[1].offset = 12; // (x, y, z) * 4 = 12 bytes
|
||||
colorVertexAttributes[1].format = SCE_GXM_ATTRIBUTE_FORMAT_U8N;
|
||||
colorVertexAttributes[1].componentCount = 4; // (color)
|
||||
colorVertexAttributes[1].regIndex = sceGxmProgramParameterGetResourceIndex(paramColorColorAttribute);
|
||||
// 16 bit (short) indices
|
||||
colorVertexStreams[0].stride = sizeof(color_vertex);
|
||||
colorVertexStreams[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
|
||||
// create color vertex format
|
||||
SceGxmVertexAttribute colorVertexAttributes[2];
|
||||
SceGxmVertexStream colorVertexStreams[1];
|
||||
/* x,y,z: 3 float 32 bits */
|
||||
colorVertexAttributes[0].streamIndex = 0;
|
||||
colorVertexAttributes[0].offset = 0;
|
||||
colorVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
|
||||
colorVertexAttributes[0].componentCount = 3; // (x, y, z)
|
||||
colorVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramColorPositionAttribute);
|
||||
/* color: 4 unsigned char = 32 bits */
|
||||
colorVertexAttributes[1].streamIndex = 0;
|
||||
colorVertexAttributes[1].offset = 12; // (x, y, z) * 4 = 12 bytes
|
||||
colorVertexAttributes[1].format = SCE_GXM_ATTRIBUTE_FORMAT_U8N;
|
||||
colorVertexAttributes[1].componentCount = 4; // (color)
|
||||
colorVertexAttributes[1].regIndex = sceGxmProgramParameterGetResourceIndex(paramColorColorAttribute);
|
||||
// 16 bit (short) indices
|
||||
colorVertexStreams[0].stride = sizeof(color_vertex);
|
||||
colorVertexStreams[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
|
||||
|
||||
// create color shaders
|
||||
err = sceGxmShaderPatcherCreateVertexProgram(
|
||||
data->shaderPatcher,
|
||||
data->colorVertexProgramId,
|
||||
colorVertexAttributes,
|
||||
2,
|
||||
colorVertexStreams,
|
||||
1,
|
||||
&data->colorVertexProgram
|
||||
);
|
||||
if (err != SCE_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (color vertex) failed: %d\n", err);
|
||||
return err;
|
||||
}
|
||||
|
||||
// create color shaders
|
||||
err = sceGxmShaderPatcherCreateVertexProgram(
|
||||
data->shaderPatcher,
|
||||
data->colorVertexProgramId,
|
||||
colorVertexAttributes,
|
||||
2,
|
||||
colorVertexStreams,
|
||||
1,
|
||||
&data->colorVertexProgram
|
||||
);
|
||||
if (err != SCE_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (color vertex) failed: %d\n", err);
|
||||
return err;
|
||||
}
|
||||
|
||||
const SceGxmProgramParameter *paramTexturePositionAttribute = sceGxmProgramFindParameterByName(textureVertexProgramGxp, "aPosition");
|
||||
const SceGxmProgramParameter *paramTextureTexcoordAttribute = sceGxmProgramFindParameterByName(textureVertexProgramGxp, "aTexcoord");
|
||||
|
||||
// create texture vertex format
|
||||
SceGxmVertexAttribute textureVertexAttributes[2];
|
||||
SceGxmVertexStream textureVertexStreams[1];
|
||||
/* x,y,z: 3 float 32 bits */
|
||||
textureVertexAttributes[0].streamIndex = 0;
|
||||
textureVertexAttributes[0].offset = 0;
|
||||
textureVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
|
||||
textureVertexAttributes[0].componentCount = 3; // (x, y, z)
|
||||
textureVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramTexturePositionAttribute);
|
||||
/* u,v: 2 floats 32 bits */
|
||||
textureVertexAttributes[1].streamIndex = 0;
|
||||
textureVertexAttributes[1].offset = 12; // (x, y, z) * 4 = 12 bytes
|
||||
textureVertexAttributes[1].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
|
||||
textureVertexAttributes[1].componentCount = 2; // (u, v)
|
||||
textureVertexAttributes[1].regIndex = sceGxmProgramParameterGetResourceIndex(paramTextureTexcoordAttribute);
|
||||
// 16 bit (short) indices
|
||||
textureVertexStreams[0].stride = sizeof(texture_vertex);
|
||||
textureVertexStreams[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
|
||||
{
|
||||
const SceGxmProgramParameter *paramTexturePositionAttribute = sceGxmProgramFindParameterByName(textureVertexProgramGxp, "aPosition");
|
||||
const SceGxmProgramParameter *paramTextureTexcoordAttribute = sceGxmProgramFindParameterByName(textureVertexProgramGxp, "aTexcoord");
|
||||
|
||||
// create texture vertex format
|
||||
SceGxmVertexAttribute textureVertexAttributes[2];
|
||||
SceGxmVertexStream textureVertexStreams[1];
|
||||
/* x,y,z: 3 float 32 bits */
|
||||
textureVertexAttributes[0].streamIndex = 0;
|
||||
textureVertexAttributes[0].offset = 0;
|
||||
textureVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
|
||||
textureVertexAttributes[0].componentCount = 3; // (x, y, z)
|
||||
textureVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramTexturePositionAttribute);
|
||||
/* u,v: 2 floats 32 bits */
|
||||
textureVertexAttributes[1].streamIndex = 0;
|
||||
textureVertexAttributes[1].offset = 12; // (x, y, z) * 4 = 12 bytes
|
||||
textureVertexAttributes[1].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
|
||||
textureVertexAttributes[1].componentCount = 2; // (u, v)
|
||||
textureVertexAttributes[1].regIndex = sceGxmProgramParameterGetResourceIndex(paramTextureTexcoordAttribute);
|
||||
// 16 bit (short) indices
|
||||
textureVertexStreams[0].stride = sizeof(texture_vertex);
|
||||
textureVertexStreams[0].indexSource = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
|
||||
|
||||
// create texture shaders
|
||||
err = sceGxmShaderPatcherCreateVertexProgram(
|
||||
data->shaderPatcher,
|
||||
data->textureVertexProgramId,
|
||||
textureVertexAttributes,
|
||||
2,
|
||||
textureVertexStreams,
|
||||
1,
|
||||
&data->textureVertexProgram
|
||||
);
|
||||
if (err != SCE_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (texture vertex) failed: %d\n", err);
|
||||
return err;
|
||||
}
|
||||
|
||||
// create texture shaders
|
||||
err = sceGxmShaderPatcherCreateVertexProgram(
|
||||
data->shaderPatcher,
|
||||
data->textureVertexProgramId,
|
||||
textureVertexAttributes,
|
||||
2,
|
||||
textureVertexStreams,
|
||||
1,
|
||||
&data->textureVertexProgram
|
||||
);
|
||||
if (err != SCE_OK) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (texture vertex) failed: %d\n", err);
|
||||
return err;
|
||||
}
|
||||
|
||||
// Create variations of the fragment program based on blending mode
|
||||
|
@ -849,12 +869,15 @@ gxm_init(SDL_Renderer *renderer)
|
|||
make_fragment_programs(data, &data->blendFragmentPrograms.blend_mode_mod, &blend_info_mod);
|
||||
make_fragment_programs(data, &data->blendFragmentPrograms.blend_mode_mul, &blend_info_mul);
|
||||
|
||||
// Default to blend blending mode
|
||||
fragment_programs *in = &data->blendFragmentPrograms.blend_mode_blend;
|
||||
{
|
||||
// Default to blend blending mode
|
||||
fragment_programs *in = &data->blendFragmentPrograms.blend_mode_blend;
|
||||
|
||||
data->colorFragmentProgram = in->color;
|
||||
data->textureFragmentProgram = in->texture;
|
||||
data->textureTintFragmentProgram = in->textureTint;
|
||||
data->colorFragmentProgram = in->color;
|
||||
data->textureFragmentProgram = in->texture;
|
||||
data->textureTintFragmentProgram = in->textureTint;
|
||||
|
||||
}
|
||||
|
||||
// find vertex uniforms by name and cache parameter information
|
||||
data->clearClearColorParam = (SceGxmProgramParameter *)sceGxmProgramFindParameterByName(clearFragmentProgramGxp, "uClearColor");
|
||||
|
@ -1019,15 +1042,18 @@ gxm_texture_get_datap(const gxm_texture *texture)
|
|||
gxm_texture *
|
||||
create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget)
|
||||
{
|
||||
format = SCE_GXM_TEXTURE_FORMAT_A8B8G8R8;
|
||||
gxm_texture *texture = SDL_malloc(sizeof(gxm_texture));
|
||||
const int tex_size = ((w + 7) & ~ 7) * h * tex_format_to_bytespp(format);
|
||||
void *texture_data;
|
||||
|
||||
format = SCE_GXM_TEXTURE_FORMAT_A8B8G8R8;
|
||||
|
||||
if (!texture)
|
||||
return NULL;
|
||||
|
||||
const int tex_size = ((w + 7) & ~ 7) * h * tex_format_to_bytespp(format);
|
||||
|
||||
/* Allocate a GPU buffer for the texture */
|
||||
void *texture_data = mem_gpu_alloc(
|
||||
texture_data = mem_gpu_alloc(
|
||||
SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW,
|
||||
tex_size,
|
||||
SCE_GXM_TEXTURE_ALIGNMENT,
|
||||
|
@ -1070,6 +1096,11 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
|
|||
}
|
||||
|
||||
if (isRenderTarget) {
|
||||
void *depthBufferData;
|
||||
const uint32_t alignedWidth = ALIGN(w, SCE_GXM_TILE_SIZEX);
|
||||
const uint32_t alignedHeight = ALIGN(h, SCE_GXM_TILE_SIZEY);
|
||||
uint32_t sampleCount = alignedWidth*alignedHeight;
|
||||
uint32_t depthStrideInSamples = alignedWidth;
|
||||
|
||||
int err = sceGxmColorSurfaceInit(
|
||||
&texture->gxm_colorsurface,
|
||||
|
@ -1089,14 +1120,8 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
|
|||
return NULL;
|
||||
}
|
||||
|
||||
// create the depth/stencil surface
|
||||
const uint32_t alignedWidth = ALIGN(w, SCE_GXM_TILE_SIZEX);
|
||||
const uint32_t alignedHeight = ALIGN(h, SCE_GXM_TILE_SIZEY);
|
||||
uint32_t sampleCount = alignedWidth*alignedHeight;
|
||||
uint32_t depthStrideInSamples = alignedWidth;
|
||||
|
||||
// allocate it
|
||||
void *depthBufferData = mem_gpu_alloc(
|
||||
depthBufferData = mem_gpu_alloc(
|
||||
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
|
||||
4*sampleCount,
|
||||
SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT,
|
||||
|
@ -1118,28 +1143,30 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
|
|||
return NULL;
|
||||
}
|
||||
|
||||
SceGxmRenderTarget *tgt = NULL;
|
||||
{
|
||||
SceGxmRenderTarget *tgt = NULL;
|
||||
|
||||
// set up parameters
|
||||
SceGxmRenderTargetParams renderTargetParams;
|
||||
memset(&renderTargetParams, 0, sizeof(SceGxmRenderTargetParams));
|
||||
renderTargetParams.flags = 0;
|
||||
renderTargetParams.width = w;
|
||||
renderTargetParams.height = h;
|
||||
renderTargetParams.scenesPerFrame = 1;
|
||||
renderTargetParams.multisampleMode = SCE_GXM_MULTISAMPLE_NONE;
|
||||
renderTargetParams.multisampleLocations = 0;
|
||||
renderTargetParams.driverMemBlock = -1;
|
||||
// set up parameters
|
||||
SceGxmRenderTargetParams renderTargetParams;
|
||||
memset(&renderTargetParams, 0, sizeof(SceGxmRenderTargetParams));
|
||||
renderTargetParams.flags = 0;
|
||||
renderTargetParams.width = w;
|
||||
renderTargetParams.height = h;
|
||||
renderTargetParams.scenesPerFrame = 1;
|
||||
renderTargetParams.multisampleMode = SCE_GXM_MULTISAMPLE_NONE;
|
||||
renderTargetParams.multisampleLocations = 0;
|
||||
renderTargetParams.driverMemBlock = -1;
|
||||
|
||||
// create the render target
|
||||
err = sceGxmCreateRenderTarget(&renderTargetParams, &tgt);
|
||||
// create the render target
|
||||
err = sceGxmCreateRenderTarget(&renderTargetParams, &tgt);
|
||||
|
||||
texture->gxm_rendertarget = tgt;
|
||||
texture->gxm_rendertarget = tgt;
|
||||
|
||||
if (err < 0) {
|
||||
free_gxm_texture(texture);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create render target failed: %d\n", err);
|
||||
return NULL;
|
||||
if (err < 0) {
|
||||
free_gxm_texture(texture);
|
||||
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create render target failed: %d\n", err);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -137,10 +137,10 @@ SDL_VITA_SensorOpen(SDL_Sensor *sensor, int device_index)
|
|||
static void
|
||||
SDL_VITA_SensorUpdate(SDL_Sensor *sensor)
|
||||
{
|
||||
int err = SCE_OK;
|
||||
SceMotionSensorState motionState[SCE_MOTION_MAX_NUM_STATES];
|
||||
SDL_memset(motionState, 0, sizeof(motionState));
|
||||
|
||||
int err = SCE_OK;
|
||||
err = sceMotionGetSensorState(motionState, SCE_MOTION_MAX_NUM_STATES);
|
||||
if (err != SCE_OK)
|
||||
{
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_TIMERS_VITA
|
||||
#ifdef SDL_TIMER_VITA
|
||||
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_timer.h"
|
||||
|
@ -53,13 +53,13 @@ SDL_TicksQuit(void)
|
|||
|
||||
Uint32 SDL_GetTicks(void)
|
||||
{
|
||||
uint64_t now;
|
||||
Uint32 ticks;
|
||||
|
||||
if (!ticks_started) {
|
||||
SDL_TicksInit();
|
||||
}
|
||||
|
||||
uint64_t now;
|
||||
Uint32 ticks;
|
||||
|
||||
now = sceKernelGetProcessTimeWide();
|
||||
ticks = (now - start)/1000;
|
||||
return (ticks);
|
||||
|
@ -85,7 +85,7 @@ void SDL_Delay(Uint32 ms)
|
|||
sceKernelDelayThreadCB(ms * 1000);
|
||||
}
|
||||
|
||||
#endif /* SDL_TIMERS_VITA */
|
||||
#endif /* SDL_TIMER_VITA */
|
||||
|
||||
/* vim: ts=4 sw=4
|
||||
*/
|
||||
|
|
|
@ -81,6 +81,11 @@ VITA_GL_CreateContext(_THIS, SDL_Window * window)
|
|||
EGLint num_configs;
|
||||
int i;
|
||||
|
||||
const EGLint contextAttribs[] = {
|
||||
EGL_CONTEXT_CLIENT_VERSION, 2,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
EGLCHK(display = eglGetDisplay(0));
|
||||
|
||||
EGLCHK(eglInitialize(display, NULL, NULL));
|
||||
|
@ -122,10 +127,6 @@ VITA_GL_CreateContext(_THIS, SDL_Window * window)
|
|||
return 0;
|
||||
}
|
||||
|
||||
const EGLint contextAttribs[] = {
|
||||
EGL_CONTEXT_CLIENT_VERSION, 2,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
EGLCHK(surface = eglCreateWindowSurface(display, config, VITA_WINDOW_960X544, NULL));
|
||||
|
||||
|
|
|
@ -105,70 +105,72 @@ VITA_PollKeyboard(void)
|
|||
}
|
||||
}
|
||||
|
||||
Uint8 changed_modifiers = k_reports[numReports - 1].modifiers[0] ^ prev_modifiers;
|
||||
{
|
||||
Uint8 changed_modifiers = k_reports[numReports - 1].modifiers[0] ^ prev_modifiers;
|
||||
|
||||
if (changed_modifiers & 0x01) {
|
||||
if (prev_modifiers & 0x01) {
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LCTRL);
|
||||
if (changed_modifiers & 0x01) {
|
||||
if (prev_modifiers & 0x01) {
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LCTRL);
|
||||
}
|
||||
else {
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LCTRL);
|
||||
}
|
||||
}
|
||||
if (changed_modifiers & 0x02) {
|
||||
if (prev_modifiers & 0x02) {
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
|
||||
}
|
||||
else {
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LCTRL);
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
|
||||
}
|
||||
}
|
||||
if (changed_modifiers & 0x04) {
|
||||
if (prev_modifiers & 0x04) {
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LALT);
|
||||
}
|
||||
else {
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LALT);
|
||||
}
|
||||
}
|
||||
if (changed_modifiers & 0x08) {
|
||||
if (prev_modifiers & 0x08) {
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LGUI);
|
||||
}
|
||||
else {
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LGUI);
|
||||
}
|
||||
}
|
||||
if (changed_modifiers & 0x10) {
|
||||
if (prev_modifiers & 0x10) {
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RCTRL);
|
||||
}
|
||||
else {
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RCTRL);
|
||||
}
|
||||
}
|
||||
if (changed_modifiers & 0x02) {
|
||||
if (prev_modifiers & 0x02) {
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
|
||||
if (changed_modifiers & 0x20) {
|
||||
if (prev_modifiers & 0x20) {
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RSHIFT);
|
||||
}
|
||||
else {
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RSHIFT);
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
|
||||
if (changed_modifiers & 0x40) {
|
||||
if (prev_modifiers & 0x40) {
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RALT);
|
||||
}
|
||||
else {
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RALT);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (changed_modifiers & 0x04) {
|
||||
if (prev_modifiers & 0x04) {
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LALT);
|
||||
}
|
||||
else {
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LALT);
|
||||
}
|
||||
}
|
||||
if (changed_modifiers & 0x08) {
|
||||
if (prev_modifiers & 0x08) {
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LGUI);
|
||||
}
|
||||
else {
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LGUI);
|
||||
}
|
||||
}
|
||||
if (changed_modifiers & 0x10) {
|
||||
if (prev_modifiers & 0x10) {
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RCTRL);
|
||||
}
|
||||
else {
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RCTRL);
|
||||
}
|
||||
}
|
||||
if (changed_modifiers & 0x20) {
|
||||
if (prev_modifiers & 0x20) {
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RSHIFT);
|
||||
}
|
||||
else {
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RSHIFT);
|
||||
}
|
||||
}
|
||||
if (changed_modifiers & 0x40) {
|
||||
if (prev_modifiers & 0x40) {
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RALT);
|
||||
}
|
||||
else {
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RALT);
|
||||
}
|
||||
}
|
||||
if (changed_modifiers & 0x80) {
|
||||
if (prev_modifiers & 0x80) {
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RGUI);
|
||||
}
|
||||
else {
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RGUI);
|
||||
if (changed_modifiers & 0x80) {
|
||||
if (prev_modifiers & 0x80) {
|
||||
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RGUI);
|
||||
}
|
||||
else {
|
||||
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RGUI);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -77,13 +77,13 @@ VITA_QuitTouch(void){
|
|||
void
|
||||
VITA_PollTouch(void)
|
||||
{
|
||||
SDL_FingerID finger_id = 0;
|
||||
int port;
|
||||
|
||||
// We skip polling touch if no window is created
|
||||
if (Vita_Window == NULL)
|
||||
return;
|
||||
|
||||
SDL_FingerID finger_id = 0;
|
||||
int port;
|
||||
|
||||
memcpy(touch_old, touch, sizeof(touch_old));
|
||||
|
||||
for(port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
|
||||
|
@ -97,8 +97,8 @@ VITA_PollTouch(void)
|
|||
// for the back panel, the active touch area is used as reference
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
VITA_ConvertTouchXYToSDLXY(&x, &y, touch[port].report[i].x, touch[port].report[i].y, port);
|
||||
float force = (touch[port].report[i].force - force_info[port].min) / force_info[port].range;
|
||||
VITA_ConvertTouchXYToSDLXY(&x, &y, touch[port].report[i].x, touch[port].report[i].y, port);
|
||||
finger_id = (SDL_FingerID) touch[port].report[i].id;
|
||||
|
||||
// Send an initial touch
|
||||
|
@ -134,8 +134,8 @@ VITA_PollTouch(void)
|
|||
if (finger_up == 1) {
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
VITA_ConvertTouchXYToSDLXY(&x, &y, touch_old[port].report[i].x, touch_old[port].report[i].y, port);
|
||||
float force = (touch_old[port].report[i].force - force_info[port].min) / force_info[port].range;
|
||||
VITA_ConvertTouchXYToSDLXY(&x, &y, touch_old[port].report[i].x, touch_old[port].report[i].y, port);
|
||||
finger_id = (SDL_FingerID) touch_old[port].report[i].id;
|
||||
// Finger released from screen
|
||||
SDL_SendTouch((SDL_TouchID)port,
|
||||
|
|
|
@ -327,6 +327,7 @@ void VITA_ShowScreenKeyboard(_THIS, SDL_Window *window)
|
|||
|
||||
wchar_t *title = L"";
|
||||
wchar_t *text = L"";
|
||||
SceInt32 res;
|
||||
|
||||
SceImeDialogParam param;
|
||||
sceImeDialogParamInit(¶m);
|
||||
|
@ -342,7 +343,7 @@ void VITA_ShowScreenKeyboard(_THIS, SDL_Window *window)
|
|||
param.initialText = text;
|
||||
param.inputTextBuffer = videodata->ime_buffer;
|
||||
|
||||
SceInt32 res = sceImeDialogInit(¶m);
|
||||
res = sceImeDialogInit(¶m);
|
||||
if (res < 0) {
|
||||
SDL_SetError("Failed to init IME dialog");
|
||||
return;
|
||||
|
@ -413,14 +414,15 @@ void VITA_PumpEvents(_THIS)
|
|||
// update IME status. Terminate, if finished
|
||||
SceCommonDialogStatus dialogStatus = sceImeDialogGetStatus();
|
||||
if (dialogStatus == SCE_COMMON_DIALOG_STATUS_FINISHED) {
|
||||
uint8_t utf8_buffer[SCE_IME_DIALOG_MAX_TEXT_LENGTH];
|
||||
|
||||
SceImeDialogResult result;
|
||||
SDL_memset(&result, 0, sizeof(SceImeDialogResult));
|
||||
sceImeDialogGetResult(&result);
|
||||
|
||||
// Convert UTF16 to UTF8
|
||||
uint8_t utf8_buffer[SCE_IME_DIALOG_MAX_TEXT_LENGTH];
|
||||
utf16_to_utf8(videodata->ime_buffer, utf8_buffer);
|
||||
|
||||
// send sdl event
|
||||
SDL_SendKeyboardText((const char*)utf8_buffer);
|
||||
|
||||
|
|
Loading…
Reference in New Issue