mirror of https://github.com/encounter/SDL.git
Don't fail if we can't open the tty, this can be a legitimate use case.
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@ -196,15 +196,15 @@ SDL_EVDEV_Init(void)
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#else
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/* TODO: Scan the devices manually, like a caveman */
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#endif /* SDL_USE_LIBUDEV */
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/* This might fail if we're not connected to a tty (e.g. on the Steam Link) */
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_this->console_fd = open("/dev/tty", O_RDONLY);
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if( _this->console_fd < 0 ) {
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return SDL_SetError("Failed to open /dev/tty");
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}
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/* Mute the keyboard so keystrokes only generate evdev events and do not
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leak through to the console */
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SDL_EVDEV_mute_keyboard(_this->console_fd, &_this->old_kb_mode);
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if (_this->console_fd >= 0) {
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SDL_EVDEV_mute_keyboard(_this->console_fd, &_this->old_kb_mode);
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}
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}
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_this->ref_count += 1;
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@ -274,7 +274,8 @@ void SDL_EVDEV_udev_callback(SDL_UDEV_deviceevent udev_event, int udev_class,
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#ifdef SDL_INPUT_LINUXKD
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/* this logic is pulled from kbd_keycode() in drivers/tty/vt/keyboard.c in the
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Linux kernel source */
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static void SDL_EVDEV_do_text_input(unsigned short keycode) {
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static void SDL_EVDEV_do_text_input(unsigned short keycode)
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{
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char shift_state;
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int locks_state;
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struct kbentry kbe;
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