cmake: Fix MinGW build break in WGI joystick driver

Just look for windows.gaming.input.h rather than assuming its presence
or absence based on other CMake variables.

Fixes MinGW builds in CI
This commit is contained in:
Cameron Gutman 2021-10-31 09:31:25 -05:00
parent fba82ad1cb
commit 7e8469d196
1 changed files with 2 additions and 2 deletions

View File

@ -1534,6 +1534,7 @@ elseif(WINDOWS)
#include <xinput.h> #include <xinput.h>
XINPUT_STATE_EX s1; XINPUT_STATE_EX s1;
int main(int argc, char **argv) { }" HAVE_XINPUT_STATE_EX) int main(int argc, char **argv) { }" HAVE_XINPUT_STATE_EX)
check_include_file(windows.gaming.input.h HAVE_WINDOWS_GAMING_INPUT_H)
endif() endif()
# headers needed elsewhere # headers needed elsewhere
@ -1712,8 +1713,7 @@ elseif(WINDOWS)
endif() endif()
if(HAVE_XINPUT_H) if(HAVE_XINPUT_H)
set(SDL_JOYSTICK_XINPUT 1) set(SDL_JOYSTICK_XINPUT 1)
if(NOT CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION STREQUAL "") if(HAVE_WINDOWS_GAMING_INPUT_H)
# Has Windows 10 SDK, so has Windows.Gaming.Input
set(SDL_JOYSTICK_WGI 1) set(SDL_JOYSTICK_WGI 1)
endif() endif()
endif() endif()