Sync wiki -> header

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SDL Wiki Bot 2021-07-23 18:29:04 +00:00
parent 9632fb3369
commit 7edffc5798
3 changed files with 9 additions and 8 deletions

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@ -532,7 +532,7 @@ typedef enum
* unless you are parsing SDL_GameController mappings in your own code. * unless you are parsing SDL_GameController mappings in your own code.
* *
* Note specially that "righttrigger" and "lefttrigger" map to * Note specially that "righttrigger" and "lefttrigger" map to
* SDL_CONTROLLER_AXIS_TRIGGERRIGHT and SDL_CONTROLLER_AXIS_TRIGGERLEFT, * `SDL_CONTROLLER_AXIS_TRIGGERRIGHT` and `SDL_CONTROLLER_AXIS_TRIGGERLEFT`,
* respectively. * respectively.
* *
* \param str string representing a SDL_GameController axis * \param str string representing a SDL_GameController axis

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@ -1425,7 +1425,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
* frequently. * frequently.
* *
* `pitch` specifies the number of bytes between rows in the destination * `pitch` specifies the number of bytes between rows in the destination
* `pixels data. This allows you to write to a subrectangle or have padded * `pixels` data. This allows you to write to a subrectangle or have padded
* rows in the destination. Generally, `pitch` should equal the number of * rows in the destination. Generally, `pitch` should equal the number of
* pixels per row in the `pixels` data times the number of bytes per pixel, * pixels per row in the `pixels` data times the number of bytes per pixel,
* but it might contain additional padding (for example, 24bit RGB Windows * but it might contain additional padding (for example, 24bit RGB Windows

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@ -1378,12 +1378,13 @@ extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
* the video hardware. Each table is an array of 256 16-bit quantities, * the video hardware. Each table is an array of 256 16-bit quantities,
* representing a mapping between the input and output for that channel. The * representing a mapping between the input and output for that channel. The
* input is the index into the array, and the output is the 16-bit gamma value * input is the index into the array, and the output is the 16-bit gamma value
* at that index, scaled to the output color precision. Despite the name and * at that index, scaled to the output color precision.
* signature, this method sets the gamma ramp of the entire display, not an *
* individual window. A window is considered to be owned by the display that * Despite the name and signature, this method sets the gamma ramp of the
* contains the window's center pixel. (The index of this display can be * entire display, not an individual window. A window is considered to be
* retrieved using SDL_GetWindowDisplayIndex().) The gamma ramp set will not * owned by the display that contains the window's center pixel. (The index of
* follow the window if it is moved to another display. * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma
* ramp set will not follow the window if it is moved to another display.
* *
* \param window the window used to select the display whose gamma ramp will * \param window the window used to select the display whose gamma ramp will
* be changed * be changed