mirror of https://github.com/encounter/SDL.git
Cocoa: Fixed relative mouse mode when app loses/regains focus (thanks, Eric!).
Fixes Bugzilla #2718.
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parent
d074a532e2
commit
80916e01f3
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@ -531,13 +531,15 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
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{
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{
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SDL_Window *window = _data->window;
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SDL_Window *window = _data->window;
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_Mouse *mouse = SDL_GetMouse();
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/* We're going to get keyboard events, since we're key. */
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/* This needs to be done before restoring the relative mouse mode. */
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SDL_SetKeyboardFocus(window);
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if (mouse->relative_mode && !mouse->relative_mode_warp && ![self isMoving]) {
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if (mouse->relative_mode && !mouse->relative_mode_warp && ![self isMoving]) {
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mouse->SetRelativeMouseMode(SDL_TRUE);
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mouse->SetRelativeMouseMode(SDL_TRUE);
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}
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}
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/* We're going to get keyboard events, since we're key. */
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SDL_SetKeyboardFocus(window);
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/* If we just gained focus we need the updated mouse position */
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/* If we just gained focus we need the updated mouse position */
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if (!mouse->relative_mode) {
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if (!mouse->relative_mode) {
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NSPoint point;
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NSPoint point;
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