mirror of https://github.com/encounter/SDL.git
cmake: Add missing SDL_JOYSTICK_WGI in config step
SDL_config.h *can* define SDL_JOYSTICK_WGI. On builds with the Windows 10 SDK available, this allow implementing trigger rumbling on Xbox One controllers. The files included in the Visual Studio Solution in VisualC\SDL.sln *do* have this define set. fix #4859
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@ -1712,6 +1712,10 @@ elseif(WINDOWS)
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endif()
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endif()
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if(HAVE_XINPUT_H)
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if(HAVE_XINPUT_H)
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set(SDL_JOYSTICK_XINPUT 1)
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set(SDL_JOYSTICK_XINPUT 1)
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if(NOT CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION STREQUAL "")
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# Has Windows 10 SDK, so has Windows.Gaming.Input
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set(SDL_JOYSTICK_WGI 1)
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endif()
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endif()
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endif()
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if(NOT HAVE_DINPUT_H AND NOT HAVE_XINPUT_H)
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if(NOT HAVE_DINPUT_H AND NOT HAVE_XINPUT_H)
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set(SDL_JOYSTICK_WINMM 1)
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set(SDL_JOYSTICK_WINMM 1)
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@ -319,6 +319,7 @@
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#cmakedefine SDL_INPUT_FBSDKBIO @SDL_INPUT_FBSDKBIO@
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#cmakedefine SDL_INPUT_FBSDKBIO @SDL_INPUT_FBSDKBIO@
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#cmakedefine SDL_JOYSTICK_ANDROID @SDL_JOYSTICK_ANDROID@
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#cmakedefine SDL_JOYSTICK_ANDROID @SDL_JOYSTICK_ANDROID@
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#cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@
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#cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@
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#cmakedefine SDL_JOYSTICK_WGI @SDL_JOYSTICK_WGI@
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#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@
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#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@
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#cmakedefine SDL_JOYSTICK_XINPUT @SDL_JOYSTICK_XINPUT@
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#cmakedefine SDL_JOYSTICK_XINPUT @SDL_JOYSTICK_XINPUT@
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#cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@
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#cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@
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