mirror of https://github.com/encounter/SDL.git
Fixed mapping for PS4 controller when using the classic Joystick
interface on Linux
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parent
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commit
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@ -1573,6 +1573,7 @@ LINUX_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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SDL_memcpy(&joystick->guid, &item->guid, sizeof(item->guid));
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joystick->hwdata = (struct joystick_hwdata *)
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SDL_calloc(1, sizeof(*joystick->hwdata));
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@ -1611,6 +1612,18 @@ LINUX_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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out->b.target = joystick->hwdata->key_map[BTN_B];
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}
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/* Xbox controllers use BTN_X and BTN_Y, and PS4 controllers use BTN_WEST and BTN_NORTH */
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if (SDL_JoystickGetVendor(joystick) == USB_VENDOR_SONY) {
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if (joystick->hwdata->has_key[BTN_WEST]) {
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out->x.kind = EMappingKind_Button;
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out->x.target = joystick->hwdata->key_map[BTN_WEST];
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}
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if (joystick->hwdata->has_key[BTN_NORTH]) {
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out->y.kind = EMappingKind_Button;
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out->y.target = joystick->hwdata->key_map[BTN_NORTH];
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}
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} else {
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if (joystick->hwdata->has_key[BTN_X]) {
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out->x.kind = EMappingKind_Button;
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out->x.target = joystick->hwdata->key_map[BTN_X];
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@ -1620,6 +1633,7 @@ LINUX_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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out->y.kind = EMappingKind_Button;
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out->y.target = joystick->hwdata->key_map[BTN_Y];
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}
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}
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if (joystick->hwdata->has_key[BTN_SELECT]) {
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out->back.kind = EMappingKind_Button;
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