mirror of https://github.com/encounter/SDL.git
audio: removed conditional from simple resampler's inner loop.
We never seem to overflow the source buffer now; this might have been a leftover from a bug that was covered by Vitaly's fixes? Removing this conditional makes the resampler 10-20% faster. Left an assert in there for debug builds, in case this still happens.
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@ -209,9 +209,10 @@ SDL_ResampleAudioSimple(const int chans, const double rate_incr,
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SDL_assert((dest_samples * framelen) <= outbuflen);
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SDL_assert((inbuflen % framelen) == 0);
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while(dst < target) {
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while (dst < target) {
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const int pos = ((int)idx) * chans;
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const float *src = &inbuf[(pos >= finalpos) ? finalpos : pos];
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const float *src = &inbuf[pos];
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SDL_assert(pos <= finalpos);
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for (i = 0; i < chans; i++) {
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const float val = *(src++);
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*(dst++) = (val + last_sample[i]) * 0.5f;
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