winrt: Don't use LoadLibraryA on WinRT.

This removes the CM_Register_Notification code on WinRT. Note
that this API _is_ available to UWP apps as of Windows 10.0.17763
(version 1809, released October 2018), according to:

https://docs.microsoft.com/en-us/uwp/win32-and-com/win32-apis#apis-from-api-ms-win-devices-config-l1-1-1dll

So it might be worth readding with some sort of preprocessor check
for minimum targeted version, or whatever is appropriate for WinRT
development.
This commit is contained in:
Ryan C. Gordon 2021-08-03 05:02:32 -04:00
parent 7082fb04af
commit 834a84fabb
1 changed files with 3 additions and 5 deletions

View File

@ -141,7 +141,7 @@ static GUID GUID_DEVINTERFACE_HID = { 0x4D1E55B2L, 0xF16F, 0x11CF, { 0x88, 0xCB,
JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
#ifndef __WINRT__
static HMODULE cfgmgr32_lib_handle;
static CM_Register_NotificationFunc CM_Register_Notification;
static CM_Unregister_NotificationFunc CM_Unregister_Notification;
@ -195,8 +195,6 @@ SDL_CreateDeviceNotificationFunc(void)
return SDL_FALSE;
}
#ifndef __WINRT__
typedef struct
{
HRESULT coinitialized;
@ -455,9 +453,9 @@ WINDOWS_JoystickInit(void)
WINDOWS_JoystickDetect();
#ifndef __WINRT__
SDL_CreateDeviceNotificationFunc();
#ifndef __WINRT__
s_bJoystickThread = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_THREAD, SDL_FALSE);
if (s_bJoystickThread) {
if (SDL_StartJoystickThread() < 0) {
@ -731,9 +729,9 @@ WINDOWS_JoystickQuit(void)
} else {
SDL_CleanupDeviceNotification(&s_notification_data);
}
#endif
SDL_CleanupDeviceNotificationFunc();
#endif
SDL_DINPUT_JoystickQuit();
SDL_XINPUT_JoystickQuit();