mirror of https://github.com/encounter/SDL.git
Corrected documentation of the SDL_CreateTexture() functions in header file.
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@ -229,7 +229,7 @@ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
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* \param w The width of the texture in pixels.
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* \param h The height of the texture in pixels.
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*
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* \return The created texture is returned, or 0 if no rendering context was
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* \return The created texture is returned, or NULL if no rendering context was
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* active, the format was unsupported, or the width or height were out
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* of range.
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*
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@ -248,7 +248,7 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
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* \param renderer The renderer.
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* \param surface The surface containing pixel data used to fill the texture.
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*
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* \return The created texture is returned, or 0 on error.
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* \return The created texture is returned, or NULL on error.
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*
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* \note The surface is not modified or freed by this function.
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*
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