Corrected documentation of the SDL_CreateTexture() functions in header file.

This commit is contained in:
Philipp Wiesemann 2015-08-21 23:50:59 +02:00
parent 0856a7ef34
commit 83e94e257b
1 changed files with 2 additions and 2 deletions

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@ -229,7 +229,7 @@ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
* \param w The width of the texture in pixels.
* \param h The height of the texture in pixels.
*
* \return The created texture is returned, or 0 if no rendering context was
* \return The created texture is returned, or NULL if no rendering context was
* active, the format was unsupported, or the width or height were out
* of range.
*
@ -248,7 +248,7 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
* \param renderer The renderer.
* \param surface The surface containing pixel data used to fill the texture.
*
* \return The created texture is returned, or 0 on error.
* \return The created texture is returned, or NULL on error.
*
* \note The surface is not modified or freed by this function.
*