mirror of https://github.com/encounter/SDL.git
Fixed ABI, don't change the return type of SDL_GL_SwapWindow()
This commit is contained in:
parent
6211668e9f
commit
8414c3d4ae
|
@ -1195,7 +1195,7 @@ extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
|
|||
* \brief Swap the OpenGL buffers for a window, if double-buffering is
|
||||
* supported.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
|
||||
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
|
||||
|
||||
/**
|
||||
* \brief Delete an OpenGL context.
|
||||
|
|
|
@ -595,7 +595,7 @@ SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return)
|
|||
SDL_DYNAPI_PROC(void,SDL_GL_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
|
||||
SDL_DYNAPI_PROC(int,SDL_GL_SetSwapInterval,(int a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GL_GetSwapInterval,(void),(),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GL_SwapWindow,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GL_SwapWindow,(SDL_Window *a),(a),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GL_DeleteContext,(SDL_GLContext a),(a),)
|
||||
SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_GameControllerAddMappingsFromRW,(SDL_RWops *a, int b),(a,b),return)
|
||||
|
|
|
@ -3390,20 +3390,22 @@ SDL_GL_GetSwapInterval(void)
|
|||
}
|
||||
}
|
||||
|
||||
int
|
||||
void
|
||||
SDL_GL_SwapWindow(SDL_Window * window)
|
||||
{
|
||||
CHECK_WINDOW_MAGIC(window,-1);
|
||||
CHECK_WINDOW_MAGIC(window,);
|
||||
|
||||
if (!(window->flags & SDL_WINDOW_OPENGL)) {
|
||||
return SDL_SetError("The specified window isn't an OpenGL window");
|
||||
SDL_SetError("The specified window isn't an OpenGL window");
|
||||
return;
|
||||
}
|
||||
|
||||
if (SDL_GL_GetCurrentWindow() != window) {
|
||||
return SDL_SetError("The specified window has not been made current");
|
||||
SDL_SetError("The specified window has not been made current");
|
||||
return;
|
||||
}
|
||||
|
||||
return _this->GL_SwapWindow(_this, window);
|
||||
_this->GL_SwapWindow(_this, window);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
Loading…
Reference in New Issue