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Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState().
This matches naming conventions in the main repository, between SDL_GetRelativeMouseState() and SDL_WarpMouseGlobal().
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@@ -581,4 +581,4 @@
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#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
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#define SDL_CaptureMouse SDL_CaptureMouse_REAL
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#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
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#define SDL_GetAbsoluteMouseState SDL_GetAbsoluteMouseState_REAL
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#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL
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@@ -614,4 +614,4 @@ SDL_DYNAPI_PROC(int,SDL_WinRTRunApp,(int a, char **b, void *c),(a,b,c),return)
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#endif
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SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GetAbsoluteMouseState,(int *a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GetGlobalMouseState,(int *a, int *b),(a,b),return)
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