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Implemented trigger rumble for raw input controllers
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@@ -191,6 +191,20 @@ typedef unsigned int uintptr_t;
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#define HAVE_STDDEF_H 1
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#endif
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/* Check to see if we have Windows 10 build environment */
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#if _MSC_VER >= 1911 /* Visual Studio 15.3 */
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#include <sdkddkver.h>
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#if _WIN32_WINNT >= 0x0601 /* Windows 7 */
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#define SDL_WINDOWS7_SDK
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#endif
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#if _WIN32_WINNT >= 0x0602 /* Windows 8 */
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#define SDL_WINDOWS8_SDK
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#endif
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#if _WIN32_WINNT >= 0x0A00 /* Windows 10 */
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#define SDL_WINDOWS10_SDK
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#endif
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#endif /* _MSC_VER >= 1911 */
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/* Enable various audio drivers */
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#define SDL_AUDIO_DRIVER_WASAPI 1
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#define SDL_AUDIO_DRIVER_DSOUND 1
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@@ -203,8 +217,8 @@ typedef unsigned int uintptr_t;
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#define SDL_JOYSTICK_HIDAPI 1
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#define SDL_JOYSTICK_RAWINPUT 1
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#define SDL_JOYSTICK_VIRTUAL 1
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#if _MSC_VER >= 1911
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#define SDL_JOYSTICK_WGI 1 /* This requires Windows SDK 10.0.16299.0 or newer */
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#ifdef SDL_WINDOWS10_SDK
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#define SDL_JOYSTICK_WGI 1
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#endif
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#define SDL_JOYSTICK_XINPUT 1
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#define SDL_HAPTIC_DINPUT 1
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@@ -229,7 +243,7 @@ typedef unsigned int uintptr_t;
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#ifndef SDL_VIDEO_RENDER_D3D
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#define SDL_VIDEO_RENDER_D3D 1
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#endif
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#if _MSC_VER >= 1911
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#ifdef SDL_WINDOWS7_SDK
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#define SDL_VIDEO_RENDER_D3D11 1
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#endif
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