mirror of https://github.com/encounter/SDL.git
Updated SDL to version 2.0.2
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@ -29,9 +29,9 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
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# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
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# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
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set(SDL_MAJOR_VERSION 2)
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set(SDL_MAJOR_VERSION 2)
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set(SDL_MINOR_VERSION 0)
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set(SDL_MINOR_VERSION 0)
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set(SDL_MICRO_VERSION 1)
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set(SDL_MICRO_VERSION 2)
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set(SDL_INTERFACE_AGE 1)
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set(SDL_INTERFACE_AGE 0)
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set(SDL_BINARY_AGE 1)
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set(SDL_BINARY_AGE 2)
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set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
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set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
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# Calculate a libtool-like version number
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# Calculate a libtool-like version number
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13
WhatsNew.txt
13
WhatsNew.txt
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@ -5,11 +5,19 @@ This is a list of major changes in SDL's version history.
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2.0.2:
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2.0.2:
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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General:
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General:
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* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
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* Added an API to load a database of Game Controller mappings from a file:
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* Added an API to load a database of Game Controller mappings from a file:
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SDL_GameControllerAddMappingsFromFile
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SDL_GameControllerAddMappingsFromFile
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* Added game controller mappings for the PS4 and OUYA controllers
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* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
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* Added SDL_DetachThread()
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* Added SDL_HasAVX() to determine if the CPU has AVX features
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* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
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* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
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* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
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them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
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them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
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* Added testgles2. testgl2 does not need to link with libGL anymore.
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* testgl2 does not need to link with libGL anymore
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* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
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* Added controllermap test program to visually map a game controller
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Windows:
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Windows:
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* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
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* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
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@ -23,7 +31,8 @@ Android:
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Linux:
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Linux:
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* Fixed fullscreen and focused behavior when receiving NotifyGrab events
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* Fixed fullscreen and focused behavior when receiving NotifyGrab events
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* Wayland support
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* Added experimental Wayland and Mir support, disabled by default
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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2.0.1:
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2.0.1:
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@ -19,10 +19,10 @@
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<key>CFBundlePackageType</key>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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<key>CFBundleShortVersionString</key>
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<string>2.0.1</string>
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<string>2.0.2</string>
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<key>CFBundleSignature</key>
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<key>CFBundleSignature</key>
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<string>SDLX</string>
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<string>SDLX</string>
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<key>CFBundleVersion</key>
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<key>CFBundleVersion</key>
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<string>2.0.1</string>
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<string>2.0.2</string>
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</dict>
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</dict>
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</plist>
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</plist>
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@ -2671,9 +2671,9 @@ orig_CFLAGS="$CFLAGS"
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#
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#
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SDL_MAJOR_VERSION=2
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SDL_MAJOR_VERSION=2
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SDL_MINOR_VERSION=0
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SDL_MINOR_VERSION=0
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SDL_MICRO_VERSION=1
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SDL_MICRO_VERSION=2
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SDL_INTERFACE_AGE=0
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SDL_INTERFACE_AGE=0
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SDL_BINARY_AGE=1
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SDL_BINARY_AGE=2
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SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
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SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
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@ -20,9 +20,9 @@ dnl Set various version strings - taken gratefully from the GTk sources
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#
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#
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SDL_MAJOR_VERSION=2
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SDL_MAJOR_VERSION=2
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SDL_MINOR_VERSION=0
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SDL_MINOR_VERSION=0
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SDL_MICRO_VERSION=1
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SDL_MICRO_VERSION=2
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SDL_INTERFACE_AGE=0
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SDL_INTERFACE_AGE=0
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SDL_BINARY_AGE=1
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SDL_BINARY_AGE=2
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SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
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SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
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AC_SUBST(SDL_MAJOR_VERSION)
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AC_SUBST(SDL_MAJOR_VERSION)
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@ -1,3 +1,9 @@
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libsdl2 (2.0.2) UNRELEASED; urgency=low
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* Updated SDL to version 2.0.2
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-- Sam Lantinga <slouken@libsdl.org> Sun, 9 Feb 2014 2:55:59 -0800
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libsdl2 (2.0.1) UNRELEASED; urgency=low
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libsdl2 (2.0.1) UNRELEASED; urgency=low
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* Updated SDL to version 2.0.1
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* Updated SDL to version 2.0.1
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@ -59,7 +59,7 @@ typedef struct SDL_version
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*/
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*/
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#define SDL_MAJOR_VERSION 2
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#define SDL_MAJOR_VERSION 2
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#define SDL_MINOR_VERSION 0
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#define SDL_MINOR_VERSION 0
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#define SDL_PATCHLEVEL 1
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#define SDL_PATCHLEVEL 2
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/**
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/**
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* \brief Macro to determine SDL version program was compiled against.
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* \brief Macro to determine SDL version program was compiled against.
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@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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//
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//
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VS_VERSION_INFO VERSIONINFO
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 2,0,1,0
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FILEVERSION 2,0,2,0
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PRODUCTVERSION 2,0,1,0
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PRODUCTVERSION 2,0,2,0
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FILEFLAGSMASK 0x3fL
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FILEFLAGSMASK 0x3fL
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FILEFLAGS 0x0L
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FILEFLAGS 0x0L
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FILEOS 0x40004L
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FILEOS 0x40004L
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@ -23,12 +23,12 @@ BEGIN
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BEGIN
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BEGIN
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VALUE "CompanyName", "\0"
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VALUE "CompanyName", "\0"
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VALUE "FileDescription", "SDL\0"
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VALUE "FileDescription", "SDL\0"
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VALUE "FileVersion", "2, 0, 1, 0\0"
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VALUE "FileVersion", "2, 0, 2, 0\0"
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VALUE "InternalName", "SDL\0"
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VALUE "InternalName", "SDL\0"
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VALUE "LegalCopyright", "Copyright © 2014 Sam Lantinga\0"
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VALUE "LegalCopyright", "Copyright © 2014 Sam Lantinga\0"
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VALUE "OriginalFilename", "SDL2.dll\0"
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VALUE "OriginalFilename", "SDL2.dll\0"
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VALUE "ProductName", "Simple DirectMedia Layer\0"
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VALUE "ProductName", "Simple DirectMedia Layer\0"
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VALUE "ProductVersion", "2, 0, 1, 0\0"
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VALUE "ProductVersion", "2, 0, 2, 0\0"
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END
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END
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END
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END
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BLOCK "VarFileInfo"
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BLOCK "VarFileInfo"
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