mirror of https://github.com/encounter/SDL.git
Support loading 2bpp .bmp files
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1f7a7fd931
commit
8598f05b47
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@ -328,15 +328,15 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
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goto done;
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}
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/* Expand 1 and 4 bit bitmaps to 8 bits per pixel */
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/* Expand 1, 2 and 4 bit bitmaps to 8 bits per pixel */
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switch (biBitCount) {
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case 1:
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case 2:
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case 4:
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ExpandBMP = biBitCount;
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biBitCount = 8;
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break;
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case 0:
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case 2:
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case 3:
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case 5:
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case 6:
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@ -473,6 +473,10 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
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bmpPitch = (biWidth + 7) >> 3;
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pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0);
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break;
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case 2:
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bmpPitch = (biWidth + 3) >> 2;
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pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0);
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break;
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case 4:
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bmpPitch = (biWidth + 1) >> 1;
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pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0);
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@ -489,6 +493,7 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
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while (bits >= top && bits < end) {
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switch (ExpandBMP) {
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case 1:
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case 2:
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case 4:{
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Uint8 pixel = 0;
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int shift = (8 - ExpandBMP);
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