Fixed bug 3422 - OpenGL ES 1.1 renderer: SDL_UpdateTexture breaks later function calls (missing glDisable)

ny00

Using the OpenGL ES 1.1 renderer, after updating a texture with SDL_UpdateTexture (or SDL_UnlockTexture), a following call to SDL_RenderFillRect draws a rectangle with the wrong color (which appears to be the same as the texture's top-left pixel).

Comparing SDL_render_gles.c:GLES_UpdateTexture to SDL_render_gl.c:GL_UpdateTexture, a missing call to glDisable appears to be the cause. After adding it back, the bug is resolved.
This commit is contained in:
Sam Lantinga 2016-10-01 13:07:36 -07:00
parent 571f4ce8a6
commit 86b4319d21
1 changed files with 1 additions and 0 deletions

View File

@ -590,6 +590,7 @@ GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
data->format,
data->formattype,
src);
renderdata->glDisable(data->type);
SDL_free(blob);
if (renderdata->glGetError() != GL_NO_ERROR) {