mirror of https://github.com/encounter/SDL.git
software: Draw a single pixel for a line with the same start/end point.
Otherwise it would drop it, which seems like a bug to me, as it normally fills the endpoint on lines. Reference #2006.
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@ -193,8 +193,8 @@ SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count,
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continue;
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continue;
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}
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}
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/* Draw the end if it was clipped */
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/* Draw the end if the whole line is a single point or it was clipped */
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draw_end = (x2 != points[i].x || y2 != points[i].y);
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draw_end = ((x1 == x2) && (y1 == y2)) || (x2 != points[i].x || y2 != points[i].y);
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func(dst, x1, y1, x2, y2, color, draw_end);
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func(dst, x1, y1, x2, y2, color, draw_end);
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}
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}
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