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Added missing guards in implementation for PSP.
Thanks to Martin Gerhardy for pointing this out.
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@@ -20,6 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_TIMERS_PSP
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#include "SDL_thread.h"
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#include "SDL_timer.h"
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#include "SDL_error.h"
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@@ -83,5 +85,7 @@ void SDL_Delay(Uint32 ms)
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sceKernelDelayThreadCB(ms * 1000);
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}
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#endif /* SDL_TIMERS_PSP */
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/* vim: ts=4 sw=4
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*/
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