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testmouse: add explicit int-cast to avoid warning about converting `float` to `int`
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@ -202,10 +202,10 @@ loop(void *arg)
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/* Mouse wheel */
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SDL_SetRenderDrawColor(renderer, 0, 255, 128, 255);
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if (wheel_x_active) {
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SDL_RenderDrawLine(renderer, wheel_x, 0, wheel_x, SCREEN_HEIGHT);
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SDL_RenderDrawLine(renderer, (int)wheel_x, 0, (int)wheel_x, SCREEN_HEIGHT);
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}
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if (wheel_y_active) {
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SDL_RenderDrawLine(renderer, 0, wheel_y, SCREEN_WIDTH, wheel_y);
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SDL_RenderDrawLine(renderer, 0, (int)wheel_y, SCREEN_WIDTH, (int)wheel_y);
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}
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/* Objects from mouse clicks */
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