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opengles 1: use color from 'draw' union in SetDrawState()
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@ -698,10 +698,10 @@ static void
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SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
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{
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const SDL_BlendMode blend = cmd->data.draw.blend;
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const Uint8 r = cmd->data.color.r;
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const Uint8 g = cmd->data.color.g;
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const Uint8 b = cmd->data.color.b;
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const Uint8 a = cmd->data.color.a;
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const Uint8 r = cmd->data.draw.r;
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const Uint8 g = cmd->data.draw.g;
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const Uint8 b = cmd->data.draw.b;
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const Uint8 a = cmd->data.draw.a;
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const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
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if (color != data->drawstate.color) {
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