Patched to compile on Windows when not supporting Direct3D.

This commit is contained in:
Ryan C. Gordon 2014-01-27 16:10:15 -05:00
parent 33479316c7
commit 87cfee27d0
1 changed files with 7 additions and 3 deletions

View File

@ -1890,12 +1890,16 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
}
SDL_free(renderer);
}
#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
/* This function needs to always exist for the Dynamic API. */
IDirect3DDevice9 *
SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
{
IDirect3DDevice9 *device = NULL;
#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
IDirect3DDevice9 *device;
// Make sure that this is a D3D renderer
if (renderer->DestroyRenderer != D3D_DestroyRenderer) {
@ -1907,9 +1911,9 @@ SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
if (device) {
IDirect3DDevice9_AddRef( device );
}
#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
return device;
}
#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */