mirror of https://github.com/encounter/SDL.git
Add natively supported colors
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@ -1314,23 +1314,19 @@ PS2_CreateRenderer(SDL_Window * window, Uint32 flags)
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}
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SDL_RenderDriver PS2_RenderDriver = {
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PS2_CreateRenderer,
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{
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"PS2 gsKit",
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SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
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8,
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{
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SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_RGBA8888,
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SDL_PIXELFORMAT_BGRA8888,
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SDL_PIXELFORMAT_RGB888,
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SDL_PIXELFORMAT_BGR888,
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SDL_PIXELFORMAT_RGB565,
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SDL_PIXELFORMAT_RGB555
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.CreateRenderer = PS2_CreateRenderer,
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.info = {
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.name = "PS2 gsKit",
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.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
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.num_texture_formats = 3,
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.texture_formats = {
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[0] = SDL_PIXELFORMAT_ABGR1555,
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[1] = SDL_PIXELFORMAT_ABGR8888,
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[2] = SDL_PIXELFORMAT_BGR888,
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},
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.max_texture_width = 512,
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.max_texture_height = 512,}
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.max_texture_width = 1024,
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.max_texture_height = 1024,
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}
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};
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#endif /* SDL_VIDEO_RENDER_PS2 */
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