mirror of https://github.com/encounter/SDL.git
Android: Fixed ignoring a return value while handling motion events.
This should not have caused problems yet because the return value was identical.
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@ -1641,8 +1641,7 @@ class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
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case InputDevice.SOURCE_JOYSTICK:
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case InputDevice.SOURCE_GAMEPAD:
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case InputDevice.SOURCE_DPAD:
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SDLActivity.handleJoystickMotionEvent(event);
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return true;
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return SDLActivity.handleJoystickMotionEvent(event);
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case InputDevice.SOURCE_MOUSE:
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action = event.getActionMasked();
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