Enable dispatching of WM_INPUT_DEVICE_CHANGE events directly, in case the application hasn't created a window with the normal message loop

This commit is contained in:
Sam Lantinga 2020-11-27 10:44:56 -08:00
parent e8adc64810
commit 8973a25849
1 changed files with 4 additions and 2 deletions

View File

@ -642,7 +642,7 @@ RAWINPUT_GetPendingDeviceChanges(void)
static SDL_bool pump_device_events; static SDL_bool pump_device_events;
static void static void
RAWINPUT_GetPendingDeviceEvents(void) RAWINPUT_GetPendingDeviceInput(void)
{ {
if (pump_device_events) { if (pump_device_events) {
MSG msg; MSG msg;
@ -985,6 +985,8 @@ RAWINPUT_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, co
static void static void
RAWINPUT_JoystickDetect(void) RAWINPUT_JoystickDetect(void)
{ {
RAWINPUT_GetPendingDeviceChanges();
RAWINPUT_PostUpdate(); RAWINPUT_PostUpdate();
} }
@ -1722,7 +1724,7 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
static void static void
RAWINPUT_JoystickUpdate(SDL_Joystick *joystick) RAWINPUT_JoystickUpdate(SDL_Joystick *joystick)
{ {
RAWINPUT_GetPendingDeviceEvents(); RAWINPUT_GetPendingDeviceInput();
RAWINPUT_UpdateOtherAPIs(joystick); RAWINPUT_UpdateOtherAPIs(joystick);
} }