WinRT: added NuGet-package creation support to WinRT build script

This commit is contained in:
David Ludwig
2015-12-01 22:07:24 -05:00
parent 74de09ad4e
commit 89898d8341
5 changed files with 164 additions and 16 deletions

View File

@@ -38,6 +38,8 @@
# "ARM", or "x64" (for 64-bit x86).
#
# Base version of SDL, used for packaging purposes
$SDLVersion = "2.0.4"
# Gets the .bat file that sets up an MSBuild environment, given one of
# Visual Studio's, "PlatformToolset"s.
@@ -165,7 +167,7 @@ function Build-SDL-WinRT-Variant
$VSProjectName = Get-VS-ProjectName $VSProjectPath
# Where to place output binaries (.dll, .lib, and .pdb files):
$OutDir = "$PSScriptRoot\..\VisualC-WinRT\lib\$PlatformToolset\$Platform"
$OutDir = "$PSScriptRoot\..\VisualC-WinRT\lib\$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform"
# Where to place intermediate build files:
$IntermediateDir = "$PSScriptRoot\..\VisualC-WinRT\obj\$SDLProjectName-$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform"
@@ -206,35 +208,87 @@ function Build-SDL-WinRT-Variant
#
# Build each variant, with corresponding .dll, .lib, and .pdb files:
#
$DidAnyFail = $false
$DidAnyDLLBuildFail = $false
$DidAnyNugetBuildFail = $false
# Build for Windows Phone 8.0, via VC++ 2012:
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "ARM")) { $DidAnyFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "Win32")) { $DidAnyFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "ARM")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "Win32")) { $DidAnyDLLBuildFail = $true }
# Build for Windows Phone 8.1, via VC++ 2013:
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "ARM")) { $DidAnyFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "Win32")) { $DidAnyFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "ARM")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "Win32")) { $DidAnyDLLBuildFail = $true }
# Build for Windows 8.0 and Windows RT 8.0, via VC++ 2012:
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "ARM")) { $DidAnyFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "Win32")) { $DidAnyFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "x64")) { $DidAnyFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "ARM")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "Win32")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "x64")) { $DidAnyDLLBuildFail = $true }
# Build for Windows 8.1 and Windows RT 8.1, via VC++ 2013:
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "ARM")) { $DidAnyFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "Win32")) { $DidAnyFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "x64")) { $DidAnyFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "ARM")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "Win32")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "x64")) { $DidAnyDLLBuildFail = $true }
# Build for Windows 10, via VC++ 2015
if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "ARM")) { $DidAnyFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "Win32")) { $DidAnyFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "x64")) { $DidAnyFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "ARM")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "Win32")) { $DidAnyDLLBuildFail = $true }
if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "x64")) { $DidAnyDLLBuildFail = $true }
# Build NuGet packages, if possible
if ($DidAnyDLLBuildFail -eq $true) {
Write-Warning -Message "Unable to build all variants. NuGet packages will not be built."
$DidAnyNugetBuildFail = $true
} else {
$NugetPath = (Get-Command -CommandType Application nuget.exe | %{$_.Path}) 2> $null
if ("$NugetPath" -eq "") {
Write-Warning -Message "Unable to find nuget.exe. NuGet packages will not be built."
$DidAnyNugetBuildFail = $true
} else {
Write-Host -ForegroundColor Cyan "Building SDL2 NuGet packages..."
Write-Host -ForegroundColor Cyan "... via NuGet install: $NugetPath"
$NugetOutputDir = "$PSScriptRoot\..\VisualC-WinRT\lib\nuget"
Write-Host -ForegroundColor Cyan "... output directory: $NugetOutputDir"
$SDLHGRevision = $($(hg log -l 1 | select-string "changeset") -Replace "changeset:\W*(\d+).*",'$1') 2>$null
Write-Host -ForegroundColor Cyan "... HG Revision: $SDLHGRevision"
# Base options to nuget.exe
$NugetOptions = @("pack", "PACKAGE_NAME_WILL_GO_HERE", "-Output", "$NugetOutputDir")
# Try attaching hg revision to NuGet package:
$NugetOptions += "-Version"
if ("$SDLHGRevision" -eq "") {
Write-Warning -Message "Unable to find the Mercurial revision (maybe hg.exe can't be found?). NuGet packages will not have this attached to their name."
$NugetOptions += "$SDLVersion-Unofficial"
} else {
$NugetOptions += "$SDLVersion.$SDLHGRevision-Unofficial"
}
# Create NuGet output dir, if not yet created:
if ($(Test-Path "$NugetOutputDir") -eq $false) {
New-Item "$NugetOutputDir" -type directory
}
# Package SDL2:
$NugetOptions[1] = "$PSScriptRoot\..\VisualC-WinRT\SDL2-WinRT.nuspec"
&"$NugetPath" $NugetOptions -Symbols
if ( ! $? ) { $DidAnyNugetBuildFail = $true }
# Package SDL2main:
$NugetOptions[1] = "$PSScriptRoot\..\VisualC-WinRT\SDL2main-WinRT-CoreWindow.nuspec"
&"$NugetPath" $NugetOptions
if ( ! $? ) { $DidAnyNugetBuildFail = $true }
}
}
# Let the script's caller know whether or not any errors occurred.
# Exit codes compatible with Buildbot are used (1 for error, 0 for success).
if ($DidAnyFail -eq $true) {
if ($DidAnyDLLBuildFail -eq $true) {
Write-Error -Message "Unable to build all known variants of SDL2 for WinRT"
exit 1
} elseif ($DidAnyNugetBuildFail -eq $true) {
Write-Warning -Message "Unable to build NuGet packages"
exit 0 # Should NuGet package build failure lead to a non-failing result code instead?
} else {
exit 0
}