Fixed bug 4605 - WASAPI_WaitDevice hang

Matt Brocklehurst

We've noticed that if you are playing audio on Windows via the WASAPI interface and you unplug and reconnect the device a few times the program hangs.

We've debugged the problem down to

static void
WASAPI_WaitDevice(_THIS)
{

   ... snip ...
 if (WaitForSingleObjectEx(this->hidden->event, INFINITE, FALSE) == WAIT_OBJECT_0) {
   ... snip ...
}

This WaitForSingleObjectEx does not havbe a time out defined, so it hangs there forever.

Our suggested fix we found was to include a time out of say 200mSec

We have done quite a bit of testing with this fix in place on various hardware configurations and it seems to have resolved the issue.
This commit is contained in:
Sam Lantinga 2019-06-08 13:41:46 -07:00
parent 82af42761e
commit 8a37848de9
1 changed files with 3 additions and 3 deletions

View File

@ -312,8 +312,8 @@ static void
WASAPI_WaitDevice(_THIS)
{
while (RecoverWasapiIfLost(this) && this->hidden->client && this->hidden->event) {
/*SDL_Log("WAITDEVICE");*/
if (WaitForSingleObjectEx(this->hidden->event, INFINITE, FALSE) == WAIT_OBJECT_0) {
DWORD waitResult = WaitForSingleObjectEx(this->hidden->event, 200, FALSE);
if (waitResult == WAIT_OBJECT_0) {
const UINT32 maxpadding = this->spec.samples;
UINT32 padding = 0;
if (!WasapiFailed(this, IAudioClient_GetCurrentPadding(this->hidden->client, &padding))) {
@ -322,7 +322,7 @@ WASAPI_WaitDevice(_THIS)
break;
}
}
} else {
} else if (waitResult != WAIT_TIMEOUT) {
/*SDL_Log("WASAPI FAILED EVENT!");*/
IAudioClient_Stop(this->hidden->client);
SDL_OpenedAudioDeviceDisconnected(this);