offscreen: Avoid using EGLDeviceEXT as it causes issues with older platforms, which is just a void*

This commit is contained in:
Brandon Schaefer 2019-09-24 17:27:51 -04:00
parent 68985371a0
commit 8a41948e7f
2 changed files with 3 additions and 3 deletions

View File

@ -502,7 +502,7 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
int
SDL_EGL_InitializeOffscreen(_THIS, int device)
{
EGLDeviceEXT egl_devices[SDL_EGL_MAX_DEVICES];
void *egl_devices[SDL_EGL_MAX_DEVICES];
EGLint num_egl_devices = 0;
const char *egl_device_hint;

View File

@ -98,8 +98,8 @@ typedef struct SDL_EGL_VideoData
EGLint(EGLAPIENTRY *eglGetError)(void);
EGLBoolean(EGLAPIENTRY *eglQueryDevicesEXT)(EGLint max_devices,
EGLDeviceEXT* devices,
EGLint* num_devices);
void **devices,
EGLint *num_devices);
/* whether EGL display was offscreen */
int is_offscreen;