mirror of https://github.com/encounter/SDL.git
Sync wiki -> header
This commit is contained in:
parent
8bf32e12d8
commit
8a48ce00c8
|
@ -801,8 +801,8 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
|
||||||
* If `event` is NULL, it simply returns 1 if there is an event in the queue,
|
* If `event` is NULL, it simply returns 1 if there is an event in the queue,
|
||||||
* but will not remove it from the queue.
|
* but will not remove it from the queue.
|
||||||
*
|
*
|
||||||
* As this function may implicitly call SDL_PumpEvents(), you can only call this
|
* As this function may implicitly call SDL_PumpEvents(), you can only call
|
||||||
* function in the thread that set the video mode.
|
* this function in the thread that set the video mode.
|
||||||
*
|
*
|
||||||
* SDL_PollEvent() is the favored way of receiving system events since it can
|
* SDL_PollEvent() is the favored way of receiving system events since it can
|
||||||
* be done from the main loop and does not suspend the main loop while waiting
|
* be done from the main loop and does not suspend the main loop while waiting
|
||||||
|
@ -841,8 +841,8 @@ extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
|
||||||
* If `event` is not NULL, the next event is removed from the queue and stored
|
* If `event` is not NULL, the next event is removed from the queue and stored
|
||||||
* in the SDL_Event structure pointed to by `event`.
|
* in the SDL_Event structure pointed to by `event`.
|
||||||
*
|
*
|
||||||
* As this function may implicitly call SDL_PumpEvents(), you can only call this
|
* As this function may implicitly call SDL_PumpEvents(), you can only call
|
||||||
* function in the thread that initialized the video subsystem.
|
* this function in the thread that initialized the video subsystem.
|
||||||
*
|
*
|
||||||
* \param event the SDL_Event structure to be filled in with the next event
|
* \param event the SDL_Event structure to be filled in with the next event
|
||||||
* from the queue, or NULL
|
* from the queue, or NULL
|
||||||
|
@ -862,8 +862,8 @@ extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
|
||||||
* If `event` is not NULL, the next event is removed from the queue and stored
|
* If `event` is not NULL, the next event is removed from the queue and stored
|
||||||
* in the SDL_Event structure pointed to by `event`.
|
* in the SDL_Event structure pointed to by `event`.
|
||||||
*
|
*
|
||||||
* As this function may implicitly call SDL_PumpEvents(), you can only call this
|
* As this function may implicitly call SDL_PumpEvents(), you can only call
|
||||||
* function in the thread that initialized the video subsystem.
|
* this function in the thread that initialized the video subsystem.
|
||||||
*
|
*
|
||||||
* \param event the SDL_Event structure to be filled in with the next event
|
* \param event the SDL_Event structure to be filled in with the next event
|
||||||
* from the queue, or NULL
|
* from the queue, or NULL
|
||||||
|
|
Loading…
Reference in New Issue