mirror of https://github.com/encounter/SDL.git
video: NULL out pointer to freed window surface
This behavior matches SDL_RecreateWindow and makes it less likely that another piece of code (e.g. a DestroyWindowFramebuffer implementation) will attempt to use or free the stale surface pointer.
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@ -2796,6 +2796,8 @@ SDL_DestroyWindow(SDL_Window * window)
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if (window->surface) {
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if (window->surface) {
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window->surface->flags &= ~SDL_DONTFREE;
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window->surface->flags &= ~SDL_DONTFREE;
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SDL_FreeSurface(window->surface);
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SDL_FreeSurface(window->surface);
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window->surface = NULL;
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window->surface_valid = SDL_FALSE;
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}
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}
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if (_this->DestroyWindowFramebuffer) {
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if (_this->DestroyWindowFramebuffer) {
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_this->DestroyWindowFramebuffer(_this, window);
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_this->DestroyWindowFramebuffer(_this, window);
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