mirror of https://github.com/encounter/SDL.git
constified SDL_RegisterApp()
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@ -143,7 +143,7 @@ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
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*
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*
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* \since This function is available since SDL 2.0.0.
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* \since This function is available since SDL 2.0.0.
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*/
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*/
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extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
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extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
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extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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#endif /* __WIN32__ */
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#endif /* __WIN32__ */
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@ -63,7 +63,7 @@ SDL_DYNAPI_PROC(SDL_RWops*,SDL_RWFromFP,(void *a, SDL_bool b),(a,b),return)
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#endif
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#endif
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#ifdef __WIN32__
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#ifdef __WIN32__
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SDL_DYNAPI_PROC(int,SDL_RegisterApp,(char *a, Uint32 b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_RegisterApp,(const char *a, Uint32 b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_Direct3D9GetAdapterIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_Direct3D9GetAdapterIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(IDirect3DDevice9*,SDL_RenderGetD3D9Device,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(IDirect3DDevice9*,SDL_RenderGetD3D9Device,(SDL_Renderer *a),(a),return)
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@ -1542,7 +1542,7 @@ HINSTANCE SDL_Instance = NULL;
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/* Register the class for this application */
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/* Register the class for this application */
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int
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int
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SDL_RegisterApp(char *name, Uint32 style, void *hInst)
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SDL_RegisterApp(const char *name, Uint32 style, void *hInst)
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{
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{
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const char *hint;
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const char *hint;
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WNDCLASSEX wcex;
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WNDCLASSEX wcex;
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