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WinRT: a minor, nit-picky cleanup of some OpenGL code
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@@ -38,8 +38,8 @@ using namespace Windows::UI::Core;
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static const int ANGLE_D3D_FEATURE_LEVEL_ANY = 0;
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static const int ANGLE_D3D_FEATURE_LEVEL_ANY = 0;
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#define EGL_PLATFORM_ANGLE_ANGLE 0x3201
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#define EGL_PLATFORM_ANGLE_ANGLE 0x3201
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#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
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#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
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#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3204
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#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3203
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#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3203
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#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3204
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#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3205
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#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3205
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#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207
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#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207
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#define EGL_PLATFORM_ANGLE_USE_WARP_ANGLE 0x3208
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#define EGL_PLATFORM_ANGLE_USE_WARP_ANGLE 0x3208
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