Fixed bug 3461 - Implement TEXTINPUT events for Haiku

Kai Sterker

Apparently, SDL2 on Haiku does not generate SDL_TEXTINPUT events.
Attached is a patch that adds this functionality.

Tested with SDLs own checkkeys program and different keymaps as well as my own SDL application and German keyboard layout to verify it generates the expected input.
This commit is contained in:
Sam Lantinga
2016-10-19 20:42:22 -07:00
parent 6d67c98e70
commit 8a73f7e893
2 changed files with 33 additions and 5 deletions

View File

@@ -193,7 +193,8 @@ public:
if(_current_context)
_current_context->UnlockGL();
_current_context = newContext;
_current_context->LockGL();
if (_current_context)
_current_context->LockGL();
}
private:
/* Event management */
@@ -272,6 +273,17 @@ private:
}
BE_SetKeyState(scancode, state);
SDL_SendKeyboardKey(state, BE_GetScancodeFromBeKey(scancode));
if (state == SDL_PRESSED && SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
const int8 *keyUtf8;
ssize_t count;
if (msg->FindData("key-utf8", B_INT8_TYPE, (const void**)&keyUtf8, &count) == B_OK) {
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
SDL_zero(text);
SDL_memcpy(text, keyUtf8, count);
SDL_SendKeyboardText(text);
}
}
}
void _HandleMouseFocus(BMessage *msg) {