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@ -521,7 +521,7 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
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* For example, if you ask for float32 audio format, but the sound card only
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* supports int16, SDL will set the hardware to int16. If you had set
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* SDL_AUDIO_ALLOW_FORMAT_CHANGE, SDL will change the format in the `obtained`
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* structure. If that flag was *not* set, SDL will prepare to convert your
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* structure. If that flag was *not'' set, SDL will prepare to convert your
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* callback's float32 audio to int16 before feeding it to the hardware and
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* will keep the originally requested format in the `obtained` structure.
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*
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@ -994,10 +994,9 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
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* You should not call SDL_LockAudio() on the device before queueing; SDL
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* handles locking internally for this function.
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*
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* Note that SDL2
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* [https://discourse.libsdl.org/t/sdl2-support-for-planar-audio/31263/3 does
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* not support planar audio]. You will need to resample from planar audio
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* formats into a non-planar one (see SDL_AudioFormat) before queuing audio.
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* Note that SDL2 does not support planar audio. You will need to resample
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* from planar audio formats into a non-planar one (see SDL_AudioFormat)
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* before queuing audio.
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*
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* \param dev the device ID to which we will queue audio
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* \param data the data to queue to the device for later playback
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@ -53,12 +53,13 @@ extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
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/**
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* Get UTF-8 text from the clipboard, which must be freed with SDL_free().
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*
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* This functions returns NULL if there was not enough memory left for a copy
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* of the clipboard's content.
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* This functions returns empty string if there was not enough memory left for
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* a copy of the clipboard's content.
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*
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* \returns the clipboard text on success or NULL on failure; call
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* \returns the clipboard text on success or an empty string on failure; call
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* SDL_GetError() for more information. Caller must call SDL_free()
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* on the returned pointer when done with it.
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* on the returned pointer when done with it (even if there was an
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* error).
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*
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* \sa SDL_HasClipboardText
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* \sa SDL_SetClipboardText
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@ -464,7 +464,7 @@ extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
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*
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* \param len The length, in bytes, of the block to allocate. The actual
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* allocated block might be larger due to padding, etc.
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* \returns a pointer to thenewly-allocated block, NULL if out of memory.
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* \returns a pointer to the newly-allocated block, NULL if out of memory.
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*
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* \sa SDL_SIMDAlignment
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* \sa SDL_SIMDRealloc
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@ -72,11 +72,11 @@ extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fm
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*
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* The message is only applicable when an SDL function has signaled an error.
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* You must check the return values of SDL function calls to determine when to
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* appropriately call SDL_GetError(). You should _not_ use the results of
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* appropriately call SDL_GetError(). You should *not* use the results of
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* SDL_GetError() to decide if an error has occurred! Sometimes SDL will set
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* an error string even when reporting success.
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*
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* SDL will _not_ clear the error string for successful API calls. You _must_
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* SDL will *not* clear the error string for successful API calls. You *must*
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* check return values for failure cases before you can assume the error
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* string applies.
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*
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@ -55,7 +55,7 @@ extern "C" {
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*
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* - `resource`: bundle resource directory (the default). For example:
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* `/Applications/SDLApp/MyApp.app/Contents/Resources`
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* - `bundle`: the Bundle directory. Fpr example:
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* - `bundle`: the Bundle directory. For example:
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* `/Applications/SDLApp/MyApp.app/`
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* - `parent`: the containing directory of the bundle. For example:
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* `/Applications/SDLApp/`
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@ -640,7 +640,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
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* call SDL_GetError() for more information.
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*
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* \sa SDL_AllocFormat
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* \sa SDL_ConvertSurfaceFormat
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* \sa SDL_ConvertSurface
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* \sa SDL_CreateRGBSurface
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
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