Sync wiki -> header

This commit is contained in:
SDL Wiki Bot 2021-09-28 17:03:06 +00:00
parent f79ac6a8de
commit 8b23029d23
6 changed files with 14 additions and 14 deletions

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@ -521,7 +521,7 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
* For example, if you ask for float32 audio format, but the sound card only * For example, if you ask for float32 audio format, but the sound card only
* supports int16, SDL will set the hardware to int16. If you had set * supports int16, SDL will set the hardware to int16. If you had set
* SDL_AUDIO_ALLOW_FORMAT_CHANGE, SDL will change the format in the `obtained` * SDL_AUDIO_ALLOW_FORMAT_CHANGE, SDL will change the format in the `obtained`
* structure. If that flag was *not* set, SDL will prepare to convert your * structure. If that flag was *not'' set, SDL will prepare to convert your
* callback's float32 audio to int16 before feeding it to the hardware and * callback's float32 audio to int16 before feeding it to the hardware and
* will keep the originally requested format in the `obtained` structure. * will keep the originally requested format in the `obtained` structure.
* *
@ -994,10 +994,9 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
* You should not call SDL_LockAudio() on the device before queueing; SDL * You should not call SDL_LockAudio() on the device before queueing; SDL
* handles locking internally for this function. * handles locking internally for this function.
* *
* Note that SDL2 * Note that SDL2 does not support planar audio. You will need to resample
* [https://discourse.libsdl.org/t/sdl2-support-for-planar-audio/31263/3 does * from planar audio formats into a non-planar one (see SDL_AudioFormat)
* not support planar audio]. You will need to resample from planar audio * before queuing audio.
* formats into a non-planar one (see SDL_AudioFormat) before queuing audio.
* *
* \param dev the device ID to which we will queue audio * \param dev the device ID to which we will queue audio
* \param data the data to queue to the device for later playback * \param data the data to queue to the device for later playback

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@ -53,12 +53,13 @@ extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
/** /**
* Get UTF-8 text from the clipboard, which must be freed with SDL_free(). * Get UTF-8 text from the clipboard, which must be freed with SDL_free().
* *
* This functions returns NULL if there was not enough memory left for a copy * This functions returns empty string if there was not enough memory left for
* of the clipboard's content. * a copy of the clipboard's content.
* *
* \returns the clipboard text on success or NULL on failure; call * \returns the clipboard text on success or an empty string on failure; call
* SDL_GetError() for more information. Caller must call SDL_free() * SDL_GetError() for more information. Caller must call SDL_free()
* on the returned pointer when done with it. * on the returned pointer when done with it (even if there was an
* error).
* *
* \sa SDL_HasClipboardText * \sa SDL_HasClipboardText
* \sa SDL_SetClipboardText * \sa SDL_SetClipboardText

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@ -464,7 +464,7 @@ extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
* *
* \param len The length, in bytes, of the block to allocate. The actual * \param len The length, in bytes, of the block to allocate. The actual
* allocated block might be larger due to padding, etc. * allocated block might be larger due to padding, etc.
* \returns a pointer to thenewly-allocated block, NULL if out of memory. * \returns a pointer to the newly-allocated block, NULL if out of memory.
* *
* \sa SDL_SIMDAlignment * \sa SDL_SIMDAlignment
* \sa SDL_SIMDRealloc * \sa SDL_SIMDRealloc

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@ -72,11 +72,11 @@ extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fm
* *
* The message is only applicable when an SDL function has signaled an error. * The message is only applicable when an SDL function has signaled an error.
* You must check the return values of SDL function calls to determine when to * You must check the return values of SDL function calls to determine when to
* appropriately call SDL_GetError(). You should _not_ use the results of * appropriately call SDL_GetError(). You should *not* use the results of
* SDL_GetError() to decide if an error has occurred! Sometimes SDL will set * SDL_GetError() to decide if an error has occurred! Sometimes SDL will set
* an error string even when reporting success. * an error string even when reporting success.
* *
* SDL will _not_ clear the error string for successful API calls. You _must_ * SDL will *not* clear the error string for successful API calls. You *must*
* check return values for failure cases before you can assume the error * check return values for failure cases before you can assume the error
* string applies. * string applies.
* *

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@ -55,7 +55,7 @@ extern "C" {
* *
* - `resource`: bundle resource directory (the default). For example: * - `resource`: bundle resource directory (the default). For example:
* `/Applications/SDLApp/MyApp.app/Contents/Resources` * `/Applications/SDLApp/MyApp.app/Contents/Resources`
* - `bundle`: the Bundle directory. Fpr example: * - `bundle`: the Bundle directory. For example:
* `/Applications/SDLApp/MyApp.app/` * `/Applications/SDLApp/MyApp.app/`
* - `parent`: the containing directory of the bundle. For example: * - `parent`: the containing directory of the bundle. For example:
* `/Applications/SDLApp/` * `/Applications/SDLApp/`

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@ -640,7 +640,7 @@ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
* call SDL_GetError() for more information. * call SDL_GetError() for more information.
* *
* \sa SDL_AllocFormat * \sa SDL_AllocFormat
* \sa SDL_ConvertSurfaceFormat * \sa SDL_ConvertSurface
* \sa SDL_CreateRGBSurface * \sa SDL_CreateRGBSurface
*/ */
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat