SDL_RENDER_PSP.C: Correct spelling mistakes

wether -> whether
This commit is contained in:
Hubert Maier 2022-10-30 08:50:36 +01:00 committed by Ryan C. Gordon
parent 3369b0163f
commit 8b9c82e140
1 changed files with 2 additions and 2 deletions

View File

@ -96,12 +96,12 @@ typedef struct
unsigned int psm; /**< format of the display buffers */
unsigned int bpp; /**< bits per pixel of the main display */
SDL_bool vsync; /**< wether we do vsync */
SDL_bool vsync; /**< whether we do vsync */
PSP_BlendState blendState; /**< current blend mode */
PSP_TextureData* most_recent_target; /**< start of render target LRU double linked list */
PSP_TextureData* least_recent_target; /**< end of the LRU list */
SDL_bool vblank_not_reached; /**< wether vblank wasn't reached */
SDL_bool vblank_not_reached; /**< whether vblank wasn't reached */
} PSP_RenderData;