mirror of https://github.com/encounter/SDL.git
Improved SDL_PollEvent usage (#4794)
* Avoid unnecessary SDL_PumpEvents calls in SDL_WaitEventTimeout * Add a sentinel event to avoid infinite poll loops * Move SDL_POLLSENTINEL to new internal event category * Tweak documentation to indicate SDL_PumpEvents isn't always called * Avoid shadowing event variable * Ignore poll sentinel if more (user) events have been added after Co-authored-by: Sam Lantinga <slouken@libsdl.org>
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@ -160,6 +160,9 @@ typedef enum
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SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
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SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
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SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
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SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
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/* Internal events */
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SDL_POLLSENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */
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/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
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/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
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* and should be allocated with SDL_RegisterEvents()
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* and should be allocated with SDL_RegisterEvents()
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*/
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*/
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@ -798,7 +801,7 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
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* If `event` is NULL, it simply returns 1 if there is an event in the queue,
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* If `event` is NULL, it simply returns 1 if there is an event in the queue,
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* but will not remove it from the queue.
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* but will not remove it from the queue.
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*
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*
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* As this function implicitly calls SDL_PumpEvents(), you can only call this
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* As this function may implicitly call SDL_PumpEvents(), you can only call this
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* function in the thread that set the video mode.
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* function in the thread that set the video mode.
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*
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*
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* SDL_PollEvent() is the favored way of receiving system events since it can
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* SDL_PollEvent() is the favored way of receiving system events since it can
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@ -838,7 +841,7 @@ extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
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* If `event` is not NULL, the next event is removed from the queue and stored
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* If `event` is not NULL, the next event is removed from the queue and stored
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* in the SDL_Event structure pointed to by `event`.
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* in the SDL_Event structure pointed to by `event`.
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*
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*
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* As this function implicitly calls SDL_PumpEvents(), you can only call this
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* As this function may implicitly call SDL_PumpEvents(), you can only call this
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* function in the thread that initialized the video subsystem.
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* function in the thread that initialized the video subsystem.
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*
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*
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* \param event the SDL_Event structure to be filled in with the next event
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* \param event the SDL_Event structure to be filled in with the next event
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@ -859,7 +862,7 @@ extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
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* If `event` is not NULL, the next event is removed from the queue and stored
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* If `event` is not NULL, the next event is removed from the queue and stored
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* in the SDL_Event structure pointed to by `event`.
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* in the SDL_Event structure pointed to by `event`.
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*
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*
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* As this function implicitly calls SDL_PumpEvents(), you can only call this
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* As this function may implicitly call SDL_PumpEvents(), you can only call this
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* function in the thread that initialized the video subsystem.
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* function in the thread that initialized the video subsystem.
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*
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*
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* \param event the SDL_Event structure to be filled in with the next event
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* \param event the SDL_Event structure to be filled in with the next event
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@ -958,6 +958,22 @@ extern "C" {
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*/
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*/
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#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
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#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
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/**
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* \brief A variable controlling the use of a sentinel event when polling the event queue
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*
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* This variable can be set to the following values:
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* "0" - Disable poll sentinels
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* "1" - Enable poll sentinels
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*
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* When polling for events, SDL_PumpEvents is used to gather new events from devices.
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* If a device keeps producing new events between calls to SDL_PumpEvents, a poll loop will
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* become stuck until the new events stop.
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* This is most noticable when moving a high frequency mouse.
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*
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* By default, poll sentinels are enabled.
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*/
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#define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL"
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/**
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/**
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* \brief Override for SDL_GetPreferredLocales()
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* \brief Override for SDL_GetPreferredLocales()
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*
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*
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@ -26,6 +26,7 @@
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#include "SDL_events.h"
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#include "SDL_events.h"
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#include "SDL_thread.h"
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#include "SDL_thread.h"
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#include "SDL_events_c.h"
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#include "SDL_events_c.h"
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#include "../SDL_hints_c.h"
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#include "../timer/SDL_timer_c.h"
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#include "../timer/SDL_timer_c.h"
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#if !SDL_JOYSTICK_DISABLED
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#if !SDL_JOYSTICK_DISABLED
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#include "../joystick/SDL_joystick_c.h"
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#include "../joystick/SDL_joystick_c.h"
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@ -139,6 +140,11 @@ SDL_AutoUpdateSensorsChanged(void *userdata, const char *name, const char *oldVa
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#endif /* !SDL_SENSOR_DISABLED */
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#endif /* !SDL_SENSOR_DISABLED */
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static void SDLCALL
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SDL_PollSentinelChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_EventState(SDL_POLLSENTINEL, SDL_GetStringBoolean(hint, SDL_TRUE) ? SDL_ENABLE : SDL_DISABLE);
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}
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/* 0 (default) means no logging, 1 means logging, 2 means logging with mouse and finger motion */
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/* 0 (default) means no logging, 1 means logging, 2 means logging with mouse and finger motion */
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static int SDL_DoEventLogging = 0;
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static int SDL_DoEventLogging = 0;
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@ -886,6 +892,21 @@ SDL_WaitEventTimeout(SDL_Event * event, int timeout)
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Uint32 start = 0;
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Uint32 start = 0;
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Uint32 expiration = 0;
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Uint32 expiration = 0;
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/* First check for existing events */
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switch (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT)) {
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case -1:
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return 0;
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case 0:
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break;
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default:
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/* Check whether we have reached the end of the poll cycle, and no more events are left */
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if (timeout == 0 && event && event->type == SDL_POLLSENTINEL) {
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return SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) == 1;
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}
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/* Has existing events */
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return 1;
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}
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if (timeout > 0) {
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if (timeout > 0) {
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start = SDL_GetTicks();
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start = SDL_GetTicks();
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expiration = start + timeout;
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expiration = start + timeout;
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@ -922,6 +943,13 @@ SDL_WaitEventTimeout(SDL_Event * event, int timeout)
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SDL_Delay(1);
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SDL_Delay(1);
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break;
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break;
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default:
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default:
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if (timeout == 0 && SDL_GetEventState(SDL_POLLSENTINEL) == SDL_ENABLE) {
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/* We are at the start of a poll cycle with at least one new event.
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Add a sentinel event to mark the end of the cycle. */
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SDL_Event sentinel;
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sentinel.type = SDL_POLLSENTINEL;
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SDL_PushEvent(&sentinel);
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}
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/* Has events */
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/* Has events */
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return 1;
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return 1;
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}
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}
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@ -1216,6 +1244,7 @@ SDL_EventsInit(void)
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SDL_AddHintCallback(SDL_HINT_AUTO_UPDATE_SENSORS, SDL_AutoUpdateSensorsChanged, NULL);
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SDL_AddHintCallback(SDL_HINT_AUTO_UPDATE_SENSORS, SDL_AutoUpdateSensorsChanged, NULL);
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#endif
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#endif
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SDL_AddHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
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SDL_AddHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
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SDL_AddHintCallback(SDL_HINT_POLL_SENTINEL, SDL_PollSentinelChanged, NULL);
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if (SDL_StartEventLoop() < 0) {
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if (SDL_StartEventLoop() < 0) {
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SDL_DelHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
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SDL_DelHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
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return -1;
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return -1;
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@ -1231,6 +1260,7 @@ SDL_EventsQuit(void)
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{
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{
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SDL_QuitQuit();
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SDL_QuitQuit();
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SDL_StopEventLoop();
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SDL_StopEventLoop();
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SDL_DelHintCallback(SDL_HINT_POLL_SENTINEL, SDL_PollSentinelChanged, NULL);
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SDL_DelHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
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SDL_DelHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
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#if !SDL_JOYSTICK_DISABLED
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#if !SDL_JOYSTICK_DISABLED
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SDL_DelHintCallback(SDL_HINT_AUTO_UPDATE_JOYSTICKS, SDL_AutoUpdateJoysticksChanged, NULL);
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SDL_DelHintCallback(SDL_HINT_AUTO_UPDATE_JOYSTICKS, SDL_AutoUpdateJoysticksChanged, NULL);
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