mirror of https://github.com/encounter/SDL.git
Improved SDL_PollEvent usage (#4794)
* Avoid unnecessary SDL_PumpEvents calls in SDL_WaitEventTimeout * Add a sentinel event to avoid infinite poll loops * Move SDL_POLLSENTINEL to new internal event category * Tweak documentation to indicate SDL_PumpEvents isn't always called * Avoid shadowing event variable * Ignore poll sentinel if more (user) events have been added after Co-authored-by: Sam Lantinga <slouken@libsdl.org>
This commit is contained in:
parent
43da35b567
commit
8bf32e12d8
|
@ -160,6 +160,9 @@ typedef enum
|
|||
SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
|
||||
SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
|
||||
|
||||
/* Internal events */
|
||||
SDL_POLLSENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */
|
||||
|
||||
/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
|
||||
* and should be allocated with SDL_RegisterEvents()
|
||||
*/
|
||||
|
@ -798,7 +801,7 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
|
|||
* If `event` is NULL, it simply returns 1 if there is an event in the queue,
|
||||
* but will not remove it from the queue.
|
||||
*
|
||||
* As this function implicitly calls SDL_PumpEvents(), you can only call this
|
||||
* As this function may implicitly call SDL_PumpEvents(), you can only call this
|
||||
* function in the thread that set the video mode.
|
||||
*
|
||||
* SDL_PollEvent() is the favored way of receiving system events since it can
|
||||
|
@ -838,7 +841,7 @@ extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
|
|||
* If `event` is not NULL, the next event is removed from the queue and stored
|
||||
* in the SDL_Event structure pointed to by `event`.
|
||||
*
|
||||
* As this function implicitly calls SDL_PumpEvents(), you can only call this
|
||||
* As this function may implicitly call SDL_PumpEvents(), you can only call this
|
||||
* function in the thread that initialized the video subsystem.
|
||||
*
|
||||
* \param event the SDL_Event structure to be filled in with the next event
|
||||
|
@ -859,7 +862,7 @@ extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
|
|||
* If `event` is not NULL, the next event is removed from the queue and stored
|
||||
* in the SDL_Event structure pointed to by `event`.
|
||||
*
|
||||
* As this function implicitly calls SDL_PumpEvents(), you can only call this
|
||||
* As this function may implicitly call SDL_PumpEvents(), you can only call this
|
||||
* function in the thread that initialized the video subsystem.
|
||||
*
|
||||
* \param event the SDL_Event structure to be filled in with the next event
|
||||
|
|
|
@ -958,6 +958,22 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling the use of a sentinel event when polling the event queue
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - Disable poll sentinels
|
||||
* "1" - Enable poll sentinels
|
||||
*
|
||||
* When polling for events, SDL_PumpEvents is used to gather new events from devices.
|
||||
* If a device keeps producing new events between calls to SDL_PumpEvents, a poll loop will
|
||||
* become stuck until the new events stop.
|
||||
* This is most noticable when moving a high frequency mouse.
|
||||
*
|
||||
* By default, poll sentinels are enabled.
|
||||
*/
|
||||
#define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL"
|
||||
|
||||
/**
|
||||
* \brief Override for SDL_GetPreferredLocales()
|
||||
*
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "SDL_events.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_events_c.h"
|
||||
#include "../SDL_hints_c.h"
|
||||
#include "../timer/SDL_timer_c.h"
|
||||
#if !SDL_JOYSTICK_DISABLED
|
||||
#include "../joystick/SDL_joystick_c.h"
|
||||
|
@ -139,6 +140,11 @@ SDL_AutoUpdateSensorsChanged(void *userdata, const char *name, const char *oldVa
|
|||
|
||||
#endif /* !SDL_SENSOR_DISABLED */
|
||||
|
||||
static void SDLCALL
|
||||
SDL_PollSentinelChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
||||
{
|
||||
SDL_EventState(SDL_POLLSENTINEL, SDL_GetStringBoolean(hint, SDL_TRUE) ? SDL_ENABLE : SDL_DISABLE);
|
||||
}
|
||||
|
||||
/* 0 (default) means no logging, 1 means logging, 2 means logging with mouse and finger motion */
|
||||
static int SDL_DoEventLogging = 0;
|
||||
|
@ -886,6 +892,21 @@ SDL_WaitEventTimeout(SDL_Event * event, int timeout)
|
|||
Uint32 start = 0;
|
||||
Uint32 expiration = 0;
|
||||
|
||||
/* First check for existing events */
|
||||
switch (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT)) {
|
||||
case -1:
|
||||
return 0;
|
||||
case 0:
|
||||
break;
|
||||
default:
|
||||
/* Check whether we have reached the end of the poll cycle, and no more events are left */
|
||||
if (timeout == 0 && event && event->type == SDL_POLLSENTINEL) {
|
||||
return SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) == 1;
|
||||
}
|
||||
/* Has existing events */
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (timeout > 0) {
|
||||
start = SDL_GetTicks();
|
||||
expiration = start + timeout;
|
||||
|
@ -922,6 +943,13 @@ SDL_WaitEventTimeout(SDL_Event * event, int timeout)
|
|||
SDL_Delay(1);
|
||||
break;
|
||||
default:
|
||||
if (timeout == 0 && SDL_GetEventState(SDL_POLLSENTINEL) == SDL_ENABLE) {
|
||||
/* We are at the start of a poll cycle with at least one new event.
|
||||
Add a sentinel event to mark the end of the cycle. */
|
||||
SDL_Event sentinel;
|
||||
sentinel.type = SDL_POLLSENTINEL;
|
||||
SDL_PushEvent(&sentinel);
|
||||
}
|
||||
/* Has events */
|
||||
return 1;
|
||||
}
|
||||
|
@ -1216,6 +1244,7 @@ SDL_EventsInit(void)
|
|||
SDL_AddHintCallback(SDL_HINT_AUTO_UPDATE_SENSORS, SDL_AutoUpdateSensorsChanged, NULL);
|
||||
#endif
|
||||
SDL_AddHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
|
||||
SDL_AddHintCallback(SDL_HINT_POLL_SENTINEL, SDL_PollSentinelChanged, NULL);
|
||||
if (SDL_StartEventLoop() < 0) {
|
||||
SDL_DelHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
|
||||
return -1;
|
||||
|
@ -1231,6 +1260,7 @@ SDL_EventsQuit(void)
|
|||
{
|
||||
SDL_QuitQuit();
|
||||
SDL_StopEventLoop();
|
||||
SDL_DelHintCallback(SDL_HINT_POLL_SENTINEL, SDL_PollSentinelChanged, NULL);
|
||||
SDL_DelHintCallback(SDL_HINT_EVENT_LOGGING, SDL_EventLoggingChanged, NULL);
|
||||
#if !SDL_JOYSTICK_DISABLED
|
||||
SDL_DelHintCallback(SDL_HINT_AUTO_UPDATE_JOYSTICKS, SDL_AutoUpdateJoysticksChanged, NULL);
|
||||
|
|
Loading…
Reference in New Issue