mirror of https://github.com/encounter/SDL.git
joystick: Remove force_centering flag; we handle this on disconnect now.
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@ -2139,7 +2139,7 @@ SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameCon
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return (0);
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}
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} else {
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if (!SDL_TICKS_PASSED(now, gamecontroller->guide_button_down+SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS) && !gamecontroller->joystick->force_recentering) {
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if (!SDL_TICKS_PASSED(now, gamecontroller->guide_button_down+SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS)) {
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gamecontroller->joystick->delayed_guide_button = SDL_TRUE;
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return (0);
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}
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@ -1371,12 +1371,6 @@ SDL_JoystickUpdate(void)
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}
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SDL_UnlockJoysticks();
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}
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/* !!! FIXME: only one thing sets force_recentering now (the Darwin code), see if that can be removed. */
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if (joystick->force_recentering) {
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SDL_PrivateJoystickForceRecentering(joystick);
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joystick->force_recentering = SDL_FALSE;
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}
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}
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SDL_LockJoysticks();
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@ -67,7 +67,6 @@ struct _SDL_Joystick
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SDL_bool attached;
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SDL_bool is_game_controller;
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SDL_bool delayed_guide_button; /* SDL_TRUE if this device has the guide button event delayed */
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SDL_bool force_recentering; /* SDL_TRUE if this device needs to have its state reset to 0 */
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SDL_JoystickPowerLevel epowerlevel; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */
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struct _SDL_JoystickDriver *driver;
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@ -936,7 +936,6 @@ DARWIN_JoystickUpdate(SDL_Joystick * joystick)
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if (device->removed) { /* device was unplugged; ignore it. */
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if (joystick->hwdata) {
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joystick->force_recentering = SDL_TRUE;
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joystick->hwdata = NULL;
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}
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return;
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