mirror of https://github.com/encounter/SDL.git
Android: Added mouse initialization to reset state.
If the app is launched again then the shared object may be reused (on Android).
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@ -40,9 +40,15 @@
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#define BUTTON_BACK 8
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#define BUTTON_FORWARD 16
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void Android_OnMouse( int androidButton, int action, float x, float y) {
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static Uint8 SDLButton;
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static Uint8 SDLButton;
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void
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Android_InitMouse(void)
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{
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SDLButton = 0;
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}
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void Android_OnMouse( int androidButton, int action, float x, float y) {
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if (!Android_Window) {
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return;
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}
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@ -24,6 +24,7 @@
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#include "SDL_androidvideo.h"
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extern void Android_InitMouse(void);
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extern void Android_OnMouse( int button, int action, float x, float y);
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#endif /* _SDL_androidmouse_h */
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@ -36,6 +36,7 @@
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#include "SDL_androidclipboard.h"
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#include "SDL_androidevents.h"
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#include "SDL_androidkeyboard.h"
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#include "SDL_androidmouse.h"
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#include "SDL_androidtouch.h"
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#include "SDL_androidwindow.h"
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@ -181,6 +182,8 @@ Android_VideoInit(_THIS)
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Android_InitTouch();
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Android_InitMouse();
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/* We're done! */
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return 0;
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}
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