Android: Added mouse initialization to reset state.

If the app is launched again then the shared object may be reused (on Android).
This commit is contained in:
Philipp Wiesemann 2016-01-12 22:23:00 +01:00
parent 46cb851018
commit 8d035b1aee
3 changed files with 12 additions and 2 deletions

View File

@ -40,9 +40,15 @@
#define BUTTON_BACK 8
#define BUTTON_FORWARD 16
void Android_OnMouse( int androidButton, int action, float x, float y) {
static Uint8 SDLButton;
static Uint8 SDLButton;
void
Android_InitMouse(void)
{
SDLButton = 0;
}
void Android_OnMouse( int androidButton, int action, float x, float y) {
if (!Android_Window) {
return;
}

View File

@ -24,6 +24,7 @@
#include "SDL_androidvideo.h"
extern void Android_InitMouse(void);
extern void Android_OnMouse( int button, int action, float x, float y);
#endif /* _SDL_androidmouse_h */

View File

@ -36,6 +36,7 @@
#include "SDL_androidclipboard.h"
#include "SDL_androidevents.h"
#include "SDL_androidkeyboard.h"
#include "SDL_androidmouse.h"
#include "SDL_androidtouch.h"
#include "SDL_androidwindow.h"
@ -181,6 +182,8 @@ Android_VideoInit(_THIS)
Android_InitTouch();
Android_InitMouse();
/* We're done! */
return 0;
}