mirror of https://github.com/encounter/SDL.git
#6433 Fix WINRT_IsScreenKeyboardShown on Xbox
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413500ab69
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@ -68,6 +68,7 @@ extern void WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args);
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extern void WINRT_ProcessCharacterReceivedEvent(Windows::UI::Core::CharacterReceivedEventArgs ^args);
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#if NTDDI_VERSION >= NTDDI_WIN10
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extern void WINTRT_InitialiseInputPaneEvents(_THIS);
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extern SDL_bool WINRT_HasScreenKeyboardSupport(_THIS);
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extern void WINRT_ShowScreenKeyboard(_THIS, SDL_Window *window);
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extern void WINRT_HideScreenKeyboard(_THIS, SDL_Window *window);
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@ -386,6 +386,30 @@ WINRT_ProcessCharacterReceivedEvent(Windows::UI::Core::CharacterReceivedEventArg
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#if NTDDI_VERSION >= NTDDI_WIN10
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static bool WINRT_InputPaneVisible = false;
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void WINTRT_OnInputPaneShowing(Windows::UI::ViewManagement::InputPane ^ sender, Windows::UI::ViewManagement::InputPaneVisibilityEventArgs ^ args)
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{
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WINRT_InputPaneVisible = true;
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}
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void WINTRT_OnInputPaneHiding(Windows::UI::ViewManagement::InputPane ^ sender, Windows::UI::ViewManagement::InputPaneVisibilityEventArgs ^ args)
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{
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WINRT_InputPaneVisible = false;
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}
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void WINTRT_InitialiseInputPaneEvents(_THIS)
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{
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using namespace Windows::UI::ViewManagement;
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InputPane ^ inputPane = InputPane::GetForCurrentView();
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if (inputPane) {
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inputPane->Showing += ref new Windows::Foundation::TypedEventHandler<Windows::UI::ViewManagement::InputPane ^,
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Windows::UI::ViewManagement::InputPaneVisibilityEventArgs ^>(&WINTRT_OnInputPaneShowing);
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inputPane->Hiding += ref new Windows::Foundation::TypedEventHandler<Windows::UI::ViewManagement::InputPane ^,
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Windows::UI::ViewManagement::InputPaneVisibilityEventArgs ^>(&WINTRT_OnInputPaneHiding);
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}
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}
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SDL_bool WINRT_HasScreenKeyboardSupport(_THIS)
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{
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return SDL_TRUE;
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@ -414,12 +438,24 @@ SDL_bool WINRT_IsScreenKeyboardShown(_THIS, SDL_Window *window)
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using namespace Windows::UI::ViewManagement;
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InputPane ^ inputPane = InputPane::GetForCurrentView();
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if (inputPane) {
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// dludwig@pobox.com: checking inputPane->Visible doesn't seem to detect visibility,
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// at least not on the Windows Phone 10.0.10240.0 emulator. Checking
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// the size of inputPane->OccludedRect, however, does seem to work.
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Windows::Foundation::Rect rect = inputPane->OccludedRect;
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if (rect.Width > 0 && rect.Height > 0) {
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return SDL_TRUE;
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switch (SDL_WinRTGetDeviceFamily()) {
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case SDL_WINRT_DEVICEFAMILY_XBOX:
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//Documentation recommends using inputPane->Visible
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//https://learn.microsoft.com/en-us/uwp/api/windows.ui.viewmanagement.inputpane.visible?view=winrt-22621
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//This does not seem to work on latest UWP/Xbox.
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//Workaround: Listen to Showing/Hiding events
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if (WINRT_InputPaneVisible) {
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return SDL_TRUE;
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}
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break;
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default:
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//OccludedRect is recommend on universal apps per docs
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//https://learn.microsoft.com/en-us/uwp/api/windows.ui.viewmanagement.inputpane.visible?view=winrt-22621
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Windows::Foundation::Rect rect = inputPane->OccludedRect;
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if (rect.Width > 0 && rect.Height > 0) {
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return SDL_TRUE;
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}
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break;
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}
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}
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return SDL_FALSE;
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@ -427,4 +463,4 @@ SDL_bool WINRT_IsScreenKeyboardShown(_THIS, SDL_Window *window)
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#endif // NTDDI_VERSION >= ...
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#endif // SDL_VIDEO_DRIVER_WINRT
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#endif // SDL_VIDEO_DRIVER_WINRT
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@ -154,6 +154,8 @@ WINRT_CreateDevice(void)
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device->ShowScreenKeyboard = WINRT_ShowScreenKeyboard;
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device->HideScreenKeyboard = WINRT_HideScreenKeyboard;
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device->IsScreenKeyboardShown = WINRT_IsScreenKeyboardShown;
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WINTRT_InitialiseInputPaneEvents(device);
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#endif
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#ifdef SDL_VIDEO_OPENGL_EGL
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