mirror of https://github.com/encounter/SDL.git
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@ -1177,7 +1177,7 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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const Uint8 g = cmd->data.color.g;
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const Uint8 g = cmd->data.color.g;
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const Uint8 b = cmd->data.color.b;
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const Uint8 b = cmd->data.color.b;
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const Uint8 a = cmd->data.color.a;
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const Uint8 a = cmd->data.color.a;
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const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
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const Uint32 color = (((Uint32)a << 24) | (r << 16) | (g << 8) | b);
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if (color != data->drawstate.color) {
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if (color != data->drawstate.color) {
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data->glColor4f((GLfloat) r * inv255f,
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data->glColor4f((GLfloat) r * inv255f,
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(GLfloat) g * inv255f,
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(GLfloat) g * inv255f,
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@ -1215,7 +1215,7 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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const Uint8 g = cmd->data.color.g;
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const Uint8 g = cmd->data.color.g;
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const Uint8 b = cmd->data.color.b;
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const Uint8 b = cmd->data.color.b;
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const Uint8 a = cmd->data.color.a;
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const Uint8 a = cmd->data.color.a;
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const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
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const Uint32 color = (((Uint32)a << 24) | (r << 16) | (g << 8) | b);
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if (color != data->drawstate.clear_color) {
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if (color != data->drawstate.clear_color) {
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const GLfloat fr = ((GLfloat) r) * inv255f;
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const GLfloat fr = ((GLfloat) r) * inv255f;
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const GLfloat fg = ((GLfloat) g) * inv255f;
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const GLfloat fg = ((GLfloat) g) * inv255f;
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@ -667,7 +667,7 @@ SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
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const Uint8 g = cmd->data.draw.g;
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const Uint8 g = cmd->data.draw.g;
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const Uint8 b = cmd->data.draw.b;
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const Uint8 b = cmd->data.draw.b;
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const Uint8 a = cmd->data.draw.a;
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const Uint8 a = cmd->data.draw.a;
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const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
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const Uint32 color = (((Uint32)a << 24) | (r << 16) | (g << 8) | b);
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if (color != data->drawstate.color) {
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if (color != data->drawstate.color) {
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const GLfloat fr = ((GLfloat) r) * inv255f;
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const GLfloat fr = ((GLfloat) r) * inv255f;
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@ -821,7 +821,7 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
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const Uint8 g = cmd->data.color.g;
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const Uint8 g = cmd->data.color.g;
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const Uint8 b = cmd->data.color.b;
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const Uint8 b = cmd->data.color.b;
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const Uint8 a = cmd->data.color.a;
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const Uint8 a = cmd->data.color.a;
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const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
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const Uint32 color = (((Uint32)a << 24) | (r << 16) | (g << 8) | b);
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if (color != data->drawstate.clear_color) {
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if (color != data->drawstate.clear_color) {
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const GLfloat fr = ((GLfloat) r) * inv255f;
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const GLfloat fr = ((GLfloat) r) * inv255f;
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const GLfloat fg = ((GLfloat) g) * inv255f;
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const GLfloat fg = ((GLfloat) g) * inv255f;
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@ -673,9 +673,9 @@ GLES2_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL
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}
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}
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if (colorswap == 0) {
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if (colorswap == 0) {
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color = (cmd->data.draw.r << 0) | (cmd->data.draw.g << 8) | (cmd->data.draw.b << 16) | (cmd->data.draw.a << 24);
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color = (cmd->data.draw.r << 0) | (cmd->data.draw.g << 8) | (cmd->data.draw.b << 16) | ((Uint32)cmd->data.draw.a << 24);
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} else {
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} else {
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color = (cmd->data.draw.r << 16) | (cmd->data.draw.g << 8) | (cmd->data.draw.b << 0) | (cmd->data.draw.a << 24);
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color = (cmd->data.draw.r << 16) | (cmd->data.draw.g << 8) | (cmd->data.draw.b << 0) | ((Uint32)cmd->data.draw.a << 24);
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}
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}
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cmd->data.draw.count = count;
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cmd->data.draw.count = count;
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@ -702,9 +702,9 @@ GLES2_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_
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}
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}
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if (colorswap == 0) {
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if (colorswap == 0) {
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color = (cmd->data.draw.r << 0) | (cmd->data.draw.g << 8) | (cmd->data.draw.b << 16) | (cmd->data.draw.a << 24);
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color = (cmd->data.draw.r << 0) | (cmd->data.draw.g << 8) | (cmd->data.draw.b << 16) | ((Uint32)cmd->data.draw.a << 24);
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} else {
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} else {
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color = (cmd->data.draw.r << 16) | (cmd->data.draw.g << 8) | (cmd->data.draw.b << 0) | (cmd->data.draw.a << 24);
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color = (cmd->data.draw.r << 16) | (cmd->data.draw.g << 8) | (cmd->data.draw.b << 0) | ((Uint32)cmd->data.draw.a << 24);
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}
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}
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cmd->data.draw.count = count;
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cmd->data.draw.count = count;
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@ -786,7 +786,7 @@ GLES2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture
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g = (col_ >> 8) & 0xff;
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g = (col_ >> 8) & 0xff;
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b = (col_ >> 16) & 0xff;
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b = (col_ >> 16) & 0xff;
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a = (col_ >> 24) & 0xff;
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a = (col_ >> 24) & 0xff;
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col_ = (r << 16) | (g << 8) | (b << 0) | (a << 24);
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col_ = (r << 16) | (g << 8) | (b << 0) | ((Uint32)a << 24);
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*((int *)verts++) = col_;
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*((int *)verts++) = col_;
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}
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}
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@ -1106,7 +1106,7 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
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const Uint8 g = cmd->data.color.g;
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const Uint8 g = cmd->data.color.g;
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const Uint8 b = colorswap ? cmd->data.color.r : cmd->data.color.b;
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const Uint8 b = colorswap ? cmd->data.color.r : cmd->data.color.b;
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const Uint8 a = cmd->data.color.a;
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const Uint8 a = cmd->data.color.a;
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const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
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const Uint32 color = (((Uint32)a << 24) | (r << 16) | (g << 8) | b);
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if (color != data->drawstate.clear_color) {
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if (color != data->drawstate.clear_color) {
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const GLfloat fr = ((GLfloat) r) * inv255f;
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const GLfloat fr = ((GLfloat) r) * inv255f;
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const GLfloat fg = ((GLfloat) g) * inv255f;
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const GLfloat fg = ((GLfloat) g) * inv255f;
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@ -847,7 +847,7 @@ PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
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const Uint8 g = cmd->data.color.g;
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const Uint8 g = cmd->data.color.g;
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const Uint8 b = cmd->data.color.b;
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const Uint8 b = cmd->data.color.b;
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const Uint8 a = cmd->data.color.a;
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const Uint8 a = cmd->data.color.a;
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const Uint32 color = ((a << 24) | (b << 16) | (g << 8) | r);
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const Uint32 color = (((Uint32)a << 24) | (b << 16) | (g << 8) | r);
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/* !!! FIXME: we could cache drawstate like clear color */
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/* !!! FIXME: we could cache drawstate like clear color */
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sceGuClearColor(color);
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sceGuClearColor(color);
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sceGuClearDepth(0);
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sceGuClearDepth(0);
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@ -862,7 +862,7 @@ PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
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const Uint8 g = cmd->data.draw.g;
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const Uint8 g = cmd->data.draw.g;
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const Uint8 b = cmd->data.draw.b;
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const Uint8 b = cmd->data.draw.b;
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const Uint8 a = cmd->data.draw.a;
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const Uint8 a = cmd->data.draw.a;
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const Uint32 color = ((a << 24) | (b << 16) | (g << 8) | r);
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const Uint32 color = (((Uint32)a << 24) | (b << 16) | (g << 8) | r);
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/* !!! FIXME: we could cache draw state like color, texturing, etc */
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/* !!! FIXME: we could cache draw state like color, texturing, etc */
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sceGuColor(color);
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sceGuColor(color);
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sceGuDisable(GU_TEXTURE_2D);
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sceGuDisable(GU_TEXTURE_2D);
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@ -880,7 +880,7 @@ PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
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const Uint8 g = cmd->data.draw.g;
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const Uint8 g = cmd->data.draw.g;
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const Uint8 b = cmd->data.draw.b;
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const Uint8 b = cmd->data.draw.b;
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const Uint8 a = cmd->data.draw.a;
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const Uint8 a = cmd->data.draw.a;
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const Uint32 color = ((a << 24) | (b << 16) | (g << 8) | r);
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const Uint32 color = (((Uint32)a << 24) | (b << 16) | (g << 8) | r);
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/* !!! FIXME: we could cache draw state like color, texturing, etc */
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/* !!! FIXME: we could cache draw state like color, texturing, etc */
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sceGuColor(color);
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sceGuColor(color);
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sceGuDisable(GU_TEXTURE_2D);
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sceGuDisable(GU_TEXTURE_2D);
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@ -898,7 +898,7 @@ PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
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const Uint8 g = cmd->data.draw.g;
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const Uint8 g = cmd->data.draw.g;
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const Uint8 b = cmd->data.draw.b;
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const Uint8 b = cmd->data.draw.b;
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const Uint8 a = cmd->data.draw.a;
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const Uint8 a = cmd->data.draw.a;
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const Uint32 color = ((a << 24) | (b << 16) | (g << 8) | r);
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const Uint32 color = (((Uint32)a << 24) | (b << 16) | (g << 8) | r);
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/* !!! FIXME: we could cache draw state like color, texturing, etc */
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/* !!! FIXME: we could cache draw state like color, texturing, etc */
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sceGuColor(color);
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sceGuColor(color);
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sceGuDisable(GU_TEXTURE_2D);
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sceGuDisable(GU_TEXTURE_2D);
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@ -446,7 +446,7 @@ VITA_GXM_QueueSetDrawColor(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
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const Uint8 g = cmd->data.color.g;
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const Uint8 g = cmd->data.color.g;
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const Uint8 b = cmd->data.color.b;
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const Uint8 b = cmd->data.color.b;
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const Uint8 a = cmd->data.color.a;
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const Uint8 a = cmd->data.color.a;
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data->drawstate.color = ((a << 24) | (b << 16) | (g << 8) | r);
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data->drawstate.color = (((Uint32)a << 24) | (b << 16) | (g << 8) | r);
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return 0;
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return 0;
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}
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}
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@ -76,7 +76,7 @@ decode_vendor_and_product_identification (const uchar *edid, MonitorInfo *info)
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/* Serial Number */
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/* Serial Number */
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info->serial_number =
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info->serial_number =
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edid[0x0c] | edid[0x0d] << 8 | edid[0x0e] << 16 | edid[0x0f] << 24;
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edid[0x0c] | edid[0x0d] << 8 | edid[0x0e] << 16 | (Uint32)edid[0x0f] << 24;
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/* Week and Year */
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/* Week and Year */
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is_model_year = FALSE;
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is_model_year = FALSE;
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