mirror of https://github.com/encounter/SDL.git
sdl:
xaudio2 is not linked against sdl but the sdk already handles dynamically loading (XAudio2Create is inlined and just loads a com object). Updated SDL_xaudio2.c
This commit is contained in:
parent
7b680a2ab7
commit
8ddcc63ac7
|
@ -66,14 +66,11 @@
|
||||||
in the Windows SDK, v.10.0.10240.0 (Win 10's initial SDK)
|
in the Windows SDK, v.10.0.10240.0 (Win 10's initial SDK)
|
||||||
*/
|
*/
|
||||||
#else
|
#else
|
||||||
/* XAudio2 exists as of the March 2008 DirectX SDK
|
/* XAudio2 exists in the last DirectX SDK as well as the latest Windows SDK.
|
||||||
The XAudio2 implementation available in the Windows 8 SDK targets Windows 8 and newer.
|
To enable XAudio2 support, you will need to add the location of your DirectX SDK headers to
|
||||||
If you want to build SDL with XAudio2 support you should install the DirectX SDK.
|
the SDL projects additional include directories and then set SDL_XAUDIO2_HAS_SDK=1 as a
|
||||||
|
preprocessor define
|
||||||
*/
|
*/
|
||||||
/* Disable compiling in the XAudio2 support pending fixes to dynamically load the XAudio2
|
|
||||||
entry points so we can be robust to user configuration. Also needs to be fixed to build
|
|
||||||
with the Windows 10 SDK.
|
|
||||||
*/
|
|
||||||
#if 0 /* See comment above */
|
#if 0 /* See comment above */
|
||||||
#include <dxsdkver.h>
|
#include <dxsdkver.h>
|
||||||
#if (!defined(_DXSDK_BUILD_MAJOR) || (_DXSDK_BUILD_MAJOR < 1284))
|
#if (!defined(_DXSDK_BUILD_MAJOR) || (_DXSDK_BUILD_MAJOR < 1284))
|
||||||
|
|
Loading…
Reference in New Issue