[KMS/DRM] Bugfix for #5489: Non-FULLSCREEN windows incorrecty use videomode changing to look fullscreen.

This commit is contained in:
Manuel Alfayate Corchete 2021-01-23 22:47:06 +01:00
parent e787282ba8
commit 8e1005f8b0
2 changed files with 47 additions and 67 deletions

View File

@ -230,9 +230,9 @@ KMSDRM_ShowCursor(SDL_Cursor * cursor)
return ret;
}
/************************************************/
/* If cursor != NULL, DO show cursor on display */
/************************************************/
/*****************************************************/
/* If cursor != NULL, DO show cursor on it's window. */
/*****************************************************/
curdata = (KMSDRM_CursorData *) cursor->driverdata;
if (!curdata || !dispdata->cursor_bo) {
@ -452,14 +452,24 @@ static void
KMSDRM_MoveCursor(SDL_Cursor * cursor)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_DisplayData *dispdata = (SDL_DisplayData *)SDL_GetDisplayDriverData(0);
int drm_fd, ret;
SDL_Window *window;
SDL_DisplayData *dispdata;
int drm_fd, ret, screen_y;
/* We must NOT call SDL_SendMouseMotion() here or we will enter recursivity!
That's why we move the cursor graphic ONLY. */
if (mouse && mouse->cur_cursor && mouse->cur_cursor->driverdata) {
if (mouse && mouse->cur_cursor && mouse->cur_cursor->driverdata && mouse->focus) {
window = mouse->focus;
dispdata = (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata;
/* Correct the Y coordinate, because DRM mouse coordinates start on screen top. */
screen_y = dispdata->mode.vdisplay - window->h + mouse->y;
drm_fd = KMSDRM_gbm_device_get_fd(KMSDRM_gbm_bo_get_device(dispdata->cursor_bo));
ret = KMSDRM_drmModeMoveCursor(drm_fd, dispdata->crtc->crtc_id, mouse->x, mouse->y);
ret = KMSDRM_drmModeMoveCursor(drm_fd, dispdata->crtc->crtc_id, mouse->x, screen_y);
if (ret) {
SDL_SetError("drmModeMoveCursor() failed.");

View File

@ -1077,7 +1077,6 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
SDL_bool vulkan_mode = viddata->vulkan_mode; /* Do we have any Vulkan windows? */
NativeDisplayType egl_display;
int ret = 0;
drmModeModeInfo *mode;
/* Allocate window internal data */
windata = (SDL_WindowData *)SDL_calloc(1, sizeof(SDL_WindowData));
@ -1140,35 +1139,14 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
KMSDRM_InitCursor();
}
/* Try to find the videomode that is the closest to the original size
of the window, and configure the mode we chose into the CRTC.
(You may be tempted to not do a videomode change, remaining always on
the original resolution, and use the SendWindowEvent() parameters to
make SDL2 pre-scale the image for us to an AR-corrected size inside
the original mode, but DON'T: vectorized games (GL games) are rendered
with the size specified in SendWindowEvent(),instead of being rendered
at the original size and then scaled.
It makes sense because GL is used to render the scene in GL games,
so the scene is rendered at the window size).
The FULLSCREEN flags are cut out from window->flags at this point,
/* The FULLSCREEN flags are cut out from window->flags at this point,
so we can't know if a window is fullscreen or not, hence all windows
are considered "windowed" at this point of their life.
If a window is fullscreen, SDL internals will call
KMSDRM_SetWindowFullscreen() to reconfigure it if necessary. */
mode = KMSDRM_GetClosestDisplayMode(display,
window->windowed.w, window->windowed.h, 0 );
if (mode) {
windata->surface_w = mode->hdisplay;
windata->surface_h = mode->vdisplay;
dispdata->mode = *mode;
} else {
windata->surface_w = dispdata->original_mode.hdisplay;
windata->surface_h = dispdata->original_mode.vdisplay;
dispdata->mode = dispdata->original_mode;
}
/* Take note to do the modesettng on the CRTC in SwapWindow. */
dispdata->modeset_pending = SDL_TRUE;
@ -1179,13 +1157,8 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
goto cleanup;
}
/* Tell app about the size we have determined for the window,
so SDL pre-scales to that size for us. */
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED,
windata->surface_w, windata->surface_h);
} /* NON-Vulkan block ends. */
/* Add window to the internal list of tracked windows. Note, while it may
seem odd to support multiple fullscreen windows, some apps create an
extra window as a dummy surface when working with multiple contexts */
@ -1241,28 +1214,17 @@ KMSDRM_ReconfigureWindow( _THIS, SDL_Window * window) {
SDL_DisplayData *dispdata = display->driverdata;
uint32_t refresh_rate = 0;
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) ==
SDL_WINDOW_FULLSCREEN_DESKTOP)
/* Only change videomode for FULLSCREEN windows, not for normal
windows or for FULLSCREEN_DESKTOP windows. */
if( (window->flags & SDL_WINDOW_FULLSCREEN) == SDL_WINDOW_FULLSCREEN &&
!( (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) )
{
/* Update the current mode to the desktop mode,
take note of pending mode configuration to the CRTC,
and recreate the GBM surface with the same size as the size. */
windata->surface_w = dispdata->original_mode.hdisplay;
windata->surface_h = dispdata->original_mode.vdisplay;
dispdata->mode = dispdata->original_mode;
} else {
drmModeModeInfo *mode;
/* Refresh rate is only important for fullscreen windows. */
if ((window->flags & SDL_WINDOW_FULLSCREEN) ==
SDL_WINDOW_FULLSCREEN)
{
refresh_rate = (uint32_t)window->fullscreen_mode.refresh_rate;
}
/* Try to find a valid video mode matching the size of the window. */
mode = KMSDRM_GetClosestDisplayMode(display,
window->windowed.w, window->windowed.h, refresh_rate );
window->fullscreen_mode.w, window->fullscreen_mode.h, refresh_rate );
if (mode) {
/* If matching mode found, recreate the GBM surface with the size
@ -1278,17 +1240,24 @@ KMSDRM_ReconfigureWindow( _THIS, SDL_Window * window) {
windata->surface_h = dispdata->original_mode.vdisplay;
dispdata->mode = dispdata->original_mode;
}
}
/* Recreate the GBM (and EGL) surfaces, and mark the CRTC mode/fb setting
as pending so it's done on SwaWindon. */
KMSDRM_CreateSurfaces(_this, window);
dispdata->modeset_pending = SDL_TRUE;
/* Tell app about the size we have determined for the window,
so SDL pre-scales to that size for us. */
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED,
windata->surface_w, windata->surface_h);
} else {
/* This is a normal window or a FULLSCREEN_DESKTOP window. */
windata->surface_w = dispdata->original_mode.hdisplay;
windata->surface_h = dispdata->original_mode.vdisplay;
dispdata->mode = dispdata->original_mode;
}
/* Recreate the GBM (and EGL) surfaces, and mark the CRTC mode/fb setting
as pending so it's done on SwapWindow. */
KMSDRM_CreateSurfaces(_this, window);
dispdata->modeset_pending = SDL_TRUE;
}
int
@ -1319,6 +1288,7 @@ KMSDRM_SetWindowSize(_THIS, SDL_Window * window)
}
void
KMSDRM_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
{
SDL_VideoData *viddata = ((SDL_VideoData *)_this->driverdata);
if (!viddata->vulkan_mode) {