mirror of https://github.com/encounter/SDL.git
Fixed bug 3786 - building against a Mac OS X SDK < 10.11 fails since the vulkan merge
Ozkan Sezer Since the Vulkan merge, building against a Mac OS X SDM older than 10.11 fails in SDL_cocoametalview.m because Metal.framework is not present. There is no conditional compiling in SDL_cocoametalview.m either, so --disable-video-vulkan doesn't help with anything. (The configury doesn't check darwin for x86_64 either, but it's another story.) I cross-build against 10.8 SDK on linux using clang-3.4.2 and this is a problem for me. Will this be fixed?
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@ -32,6 +32,8 @@
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#import "../SDL_sysvideo.h"
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#import "SDL_cocoawindow.h"
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#if SDL_VIDEO_VULKAN && SDL_VIDEO_DRIVER_COCOA
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#import <Cocoa/Cocoa.h>
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#import <Metal/Metal.h>
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#import <QuartzCore/CAMetalLayer.h>
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@ -55,6 +57,8 @@ SDL_cocoametalview* Cocoa_Mtl_AddMetalView(SDL_Window* window);
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void Cocoa_Mtl_GetDrawableSize(SDL_Window * window, int * w, int * h);
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#endif /* SDL_VIDEO_VULKAN && SDL_VIDEO_DRIVER_COCOA */
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#endif /* SDL_cocoametalview_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -28,6 +28,8 @@
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#import "SDL_cocoametalview.h"
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#if SDL_VIDEO_VULKAN && SDL_VIDEO_DRIVER_COCOA
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#include "SDL_assert.h"
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#include "SDL_loadso.h"
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#include <dlfcn.h>
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@ -116,5 +118,6 @@ Cocoa_Mtl_GetDrawableSize(SDL_Window * window, int * w, int * h)
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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#endif /* SDL_VIDEO_VULKAN && SDL_VIDEO_DRIVER_COCOA */
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/* vi: set ts=4 sw=4 expandtab: */
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