mirror of https://github.com/encounter/SDL.git
A few minor changes to placate static analysis.
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4eb3c0c387
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@ -1240,7 +1240,8 @@ LAW_Decode(WaveFile *file, Uint8 **audio_buf, Uint32 *audio_len)
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return SDL_SetError("WAVE file too big");
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}
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src = (Uint8 *)SDL_realloc(chunk->data, expanded_len);
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/* 1 to avoid allocating zero bytes, to keep static analysis happy. */
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src = (Uint8 *)SDL_realloc(chunk->data, expanded_len ? expanded_len : 1);
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if (src == NULL) {
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return SDL_OutOfMemory();
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}
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@ -1371,7 +1372,8 @@ PCM_ConvertSint24ToSint32(WaveFile *file, Uint8 **audio_buf, Uint32 *audio_len)
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return SDL_SetError("WAVE file too big");
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}
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ptr = (Uint8 *)SDL_realloc(chunk->data, expanded_len);
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/* 1 to avoid allocating zero bytes, to keep static analysis happy. */
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ptr = (Uint8 *)SDL_realloc(chunk->data, expanded_len ? expanded_len : 1);
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if (ptr == NULL) {
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return SDL_OutOfMemory();
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}
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@ -424,7 +424,11 @@ void
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Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_MouseID mouseID = mouse ? mouse->mouseID : 0;
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if (!mouse) {
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return;
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}
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SDL_MouseID mouseID = mouse->mouseID;
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if ([event subtype] == NSEventSubtypeTouch) { /* this is a synthetic from the OS */
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if (mouse->touch_mouse_events) {
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mouseID = SDL_TOUCH_MOUSEID; /* Hint is set */
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@ -894,7 +894,11 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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- (void)mouseDown:(NSEvent *)theEvent
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{
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const SDL_Mouse *mouse = SDL_GetMouse();
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SDL_MouseID mouseID = mouse ? mouse->mouseID : 0;
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if (!mouse) {
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return;
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}
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SDL_MouseID mouseID = mouse->mouseID;
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int button;
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int clicks;
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@ -959,7 +963,11 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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- (void)mouseUp:(NSEvent *)theEvent
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{
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const SDL_Mouse *mouse = SDL_GetMouse();
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SDL_MouseID mouseID = mouse ? mouse->mouseID : 0;
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if (!mouse) {
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return;
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}
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SDL_MouseID mouseID = mouse->mouseID;
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int button;
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int clicks;
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@ -1014,7 +1022,11 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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- (void)mouseMoved:(NSEvent *)theEvent
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_MouseID mouseID = mouse ? mouse->mouseID : 0;
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if (!mouse) {
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return;
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}
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SDL_MouseID mouseID = mouse->mouseID;
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SDL_Window *window = _data->window;
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NSPoint point;
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int x, y;
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