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hide impossible branch in D3D_UnlockTexture
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@ -724,10 +724,12 @@ D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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data->drawstate.shader = NULL;
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data->drawstate.shader = NULL;
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IDirect3DDevice9_SetPixelShader(data->device, NULL);
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IDirect3DDevice9_SetPixelShader(data->device, NULL);
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IDirect3DDevice9_SetTexture(data->device, 0, NULL);
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IDirect3DDevice9_SetTexture(data->device, 0, NULL);
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#if 0
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if (texturedata->yuv) {
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if (texturedata->yuv) {
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IDirect3DDevice9_SetTexture(data->device, 1, NULL);
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IDirect3DDevice9_SetTexture(data->device, 1, NULL);
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IDirect3DDevice9_SetTexture(data->device, 2, NULL);
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IDirect3DDevice9_SetTexture(data->device, 2, NULL);
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}
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}
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#endif
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}
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}
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}
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}
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}
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}
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