mirror of https://github.com/encounter/SDL.git
Fixed Windows build
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@ -1881,9 +1881,9 @@ GLES2_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
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data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_ANGLE);
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radian_angle = PI * (360.0f - angle) / 180.f;
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fAngle[0] = fAngle[2] = fAngle[4] = fAngle[6] = (GLfloat)sin(radian_angle);
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fAngle[0] = fAngle[2] = fAngle[4] = fAngle[6] = (GLfloat)SDL_sin(radian_angle);
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/* render expects cos value - 1 (see GLES2_VertexSrc_Default_) */
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fAngle[1] = fAngle[3] = fAngle[5] = fAngle[7] = (GLfloat)cos(radian_angle) - 1.0f;
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fAngle[1] = fAngle[3] = fAngle[5] = fAngle[7] = (GLfloat)SDL_cos(radian_angle) - 1.0f;
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/* Calculate the center of rotation */
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translate[0] = translate[2] = translate[4] = translate[6] = (center->x + dstrect->x);
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translate[1] = translate[3] = translate[5] = translate[7] = (center->y + dstrect->y);
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